using UnityEditor;
using UnityEngine.UIElements;
using static nadena.dev.modular_avatar.core.editor.Localization;

namespace nadena.dev.modular_avatar.core.editor
{
    [CustomPropertyDrawer(typeof(MergeAnimatorPathMode))]
    class PathModeDrawer : EnumDrawer<MergeAnimatorPathMode>
    {
        protected override string localizationPrefix => "path_mode";
    }

    [CustomEditor(typeof(ModularAvatarMergeAnimator))]
    class MergeAnimationEditor : MAEditorBase
    {
        private SerializedProperty prop_animator,
            prop_layerType,
            prop_deleteAttachedAnimator,
            prop_pathMode,
            prop_matchAvatarWriteDefaults;

        private void OnEnable()
        {
            prop_animator = serializedObject.FindProperty(nameof(ModularAvatarMergeAnimator.animator));
            prop_layerType = serializedObject.FindProperty(nameof(ModularAvatarMergeAnimator.layerType));
            prop_deleteAttachedAnimator =
                serializedObject.FindProperty(nameof(ModularAvatarMergeAnimator.deleteAttachedAnimator));
            prop_pathMode = serializedObject.FindProperty(nameof(ModularAvatarMergeAnimator.pathMode));
            prop_matchAvatarWriteDefaults =
                serializedObject.FindProperty(nameof(ModularAvatarMergeAnimator.matchAvatarWriteDefaults));
        }

        protected override void OnInnerInspectorGUI()
        {
            serializedObject.Update();

            EditorGUILayout.PropertyField(prop_animator, G("merge_animator.animator"));
            EditorGUILayout.PropertyField(prop_layerType, G("merge_animator.layer_type"));
            EditorGUILayout.PropertyField(prop_deleteAttachedAnimator, G("merge_animator.delete_attached_animator"));
            EditorGUILayout.PropertyField(prop_pathMode, G("merge_animator.path_mode"));
            EditorGUILayout.PropertyField(prop_matchAvatarWriteDefaults,
                G("merge_animator.match_avatar_write_defaults"));

            serializedObject.ApplyModifiedProperties();

            ShowLanguageUI();
        }
    }
}