modular-avatar/Editor/Inspector/ReplaceObjectEditor.cs

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using UnityEditor;
using static nadena.dev.modular_avatar.core.editor.Localization;
namespace nadena.dev.modular_avatar.core.editor
{
[CustomEditor(typeof(ModularAvatarReplaceObject))]
internal class ReplaceObjectEditor : MAEditorBase
{
private SerializedProperty _targetObject;
protected void OnEnable()
{
_targetObject = serializedObject.FindProperty("targetObject");
}
protected override void OnInnerInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_targetObject, G("replace_object.target_object"));
Localization.ShowLanguageUI();
serializedObject.ApplyModifiedProperties();
}
}
}