modular-avatar/Runtime/AvatarTagComponent.cs

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/*
* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
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using System;
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using UnityEngine;
#if MA_VRCSDK3_AVATARS
using VRC.SDKBase;
#endif
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namespace nadena.dev.modular_avatar.core
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{
/**
* This abstract base class is injected into the VRCSDK avatar component allowlist to avoid
*/
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[DefaultExecutionOrder(-9999)] // run before av3emu
public abstract class AvatarTagComponent : MonoBehaviour, IEditorOnly
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{
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internal static event Action OnChangeAction;
protected virtual void OnValidate()
{
if (RuntimeUtil.isPlaying) return;
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OnChangeAction?.Invoke();
}
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protected virtual void OnDestroy()
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{
OnChangeAction?.Invoke();
}
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/// <summary>
/// Eagerly resolve all AvatarTagReferences to their destinations.
/// </summary>
public virtual void ResolveReferences()
{
}
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}
#if !MA_VRCSDK3_AVATARS
/**
* Placeholder of VRC.SDKBase.IEditorOnly for environments without VRCSDK
*/
interface IEditorOnly
{
}
#endif
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}