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<div role="region"><a href="#" class="skipToContent_fXgn">Skip to main content</a></div><nav class="navbar navbar--fixed-top"><div class="navbar__inner"><div class="navbar__items"><button aria-label="Navigation bar toggle" class="navbar__toggle clean-btn" type="button" tabindex="0"><svg width="30" height="30" viewBox="0 0 30 30" aria-hidden="true"><path stroke="currentColor" stroke-linecap="round" stroke-miterlimit="10" stroke-width="2" d="M4 7h22M4 15h22M4 23h22"></path></svg></button><a class="navbar__brand" href="/"><div class="navbar__logo"><img src="/img/logo.svg" alt="My Site Logo" class="themedImage_ToTc themedImage--light_HNdA"><img src="/img/logo.svg" alt="My Site Logo" class="themedImage_ToTc themedImage--dark_i4oU"></div><b class="navbar__title text--truncate">Modular Avatar documentation</b></a><a aria-current="page" class="navbar__item navbar__link navbar__link--active" href="/docs/intro">Docs</a><div class="navbar__item dropdown dropdown--hoverable"><a href="#" aria-haspopup="true" aria-expanded="false" role="button" class="navbar__link"><svg viewBox="0 0 24 24" width="20" height="20" aria-hidden="true" class="iconLanguage_nlXk"><path fill="currentColor" d="M12.87 15.07l-2.54-2.51.03-.03c1.74-1.94 2.98-4.17 3.71-6.53H17V4h-7V2H8v2H1v1.99h11.17C11.5 7.92 10.44 9.75 9 11.35 8.07 10.32 7.3 9.19 6.69 8h-2c.73 1.63 1.73 3.17 2.98 4.56l-5.09 5.02L4 19l5-5 3.11 3.11.76-2.04zM18.5 10h-2L12 22h2l1.12-3h4.75L21 22h2l-4.5-12zm-2.62 7l1.62-4.33L19.12 17h-3.24z"></path></svg>English</a><ul class="dropdown__menu"><li><a href="/docs/intro" target="_self" rel="noopener noreferrer" class="dropdown__link dropdown__link--active">English</a></li><li><a href="/ja/docs/intro" target="_self" rel="noopener noreferrer" class="dropdown__link">日本語</a></li></ul></div></div><div class="navbar__items navbar__items--right"><a href="https://github.com/bdunderscore/modular-avatar" target="_blank" rel="noopener noreferrer" class="navbar__item navbar__link">GitHub<svg width="13.5" height="13.5" aria-hidden="true" viewBox="0 0 24 24" class="iconExternalLink_nPIU"><path fill="currentColor" d="M21 13v10h-21v-19h12v2h-10v15h17v-8h2zm3-12h-10.988l4.035 4-6.977 7.07 2.828 2.828 6.977-7.07 4.125 4.172v-11z"></path></svg></a><div class="toggle_vylO colorModeToggle_DEke"><button class="clean-btn toggleButton_gllP toggleButtonDisabled_aARS" type="button" disabled="" title="Switch between dark and light mode (currently light mode)" aria-label="Switch between dark and light mode (currently light mode)"><svg viewBox="0 0 24 24" width="24" height="24" class="lightToggleIcon_pyhR"><path fill="currentColor" d="M12,9c1.65,0,3,1.35,3,3s-1.35,3-3,3s-3-1.35-3-3S10.35,9,12,9 M12,7c-2.76,0-5,2.24-5,5s2.24,5,5,5s5-2.24,5-5 S14.76,7,12,7L12,7z M2,13l2,0c0.55,0,1-0.45,1-1s-0.45-1-1-1l-2,0c-0.55,0-1,0.45-1,1S1.45,13,2,13z M20,13l2,0c0.55,0,1-0.45,1-1 s-0.45-1-1-1l-2,0c-0.55,0-1,0.45-1,1S19.45,13,20,13z M11,2v2c0,0.55,0.45,1,1,1s1-0.45,1-1V2c0-0.55-0.45-1-1-1S11,1.45,11,2z M11,20v2c0,0.55,0.45,1,1,1s1-0.45,1-1v-2c0-0.55-0.45-1-1-1C11.45,19,11,19.45,11,20z M5.99,4.58c-0.39-0.39-1.03-0.39-1.41,0 c-0.39,0.39-0.39,1.03,0,1.41l1.06,1.06c0.39,0.39,1.03,0.39,1.41,0s0.39-1.03,0-1.41L5.99,4.58z M18.36,16.95 c-0.39-0.39-1.03-0.39-1.41,0c-0.39,0.39-0.39,1.03,0,1.41l1.06,1.06c0.39,0.39,1.03,0.39,1.41,0c0.39-0.39,0.39-1.03,0-1.41 L18.36,16.95z M19.42,5.99c0.39-0.39,0.39-1.03,0-1.41c-0.39-0.39-1.03-0.39-1.41,0l-1.06,1.06c-0.39,0.39-0.39,1.03,0,1.41 s1.03,0.39,1.41,0L19.42,5.99z M7.05,18.36c0.39-0.39,0.39-1.03,0-1.41c-0.39-0.39-1.03-0.39-1.41,0l-1.06,1.06 c-0.39,0.39-0.39,1.03,0,1.41s1.03,0.39,1.41,0L7.05,18.36z"></path></svg><svg viewBox="0 0 24 24" width="24" height="24" class="darkToggleIcon_wfgR"><path fill="currentColor" d="M9.37,5.51C9.19,6.15,9.1,6.82,9.1,7.5c0,4.08,3.32,7.4,7.4,7.4c0.68,0,1.35-0.09,1.99-0.27C17.45,17.19,14.93,19,12,19 c-3.86,0-7-3.14-7-7C5,9.07,6.81,6.55,9.37,5.51z M12,3c-4.97,0-9,4.03-9,9s4.03,9,9,9s9-4.03,9-9c0-0.46-0.04-0.92-0.1-1.36 c-0.98,1.37-2.58,2.26-4.4,2.26c-2.98,0-5.4-2.42-5.4-5.4c0-1.81,0.89-3.42,2.26-4.4C12.92,3.04,12.46,3,12,3L12,3z"></p
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components.
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With Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!</p><p>Modular Avatar currently supports:</p><ul><li>Merging prefab armatures into the parent avatar, as is often done to add outfits. MA minimizes the number of bones
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that are created in this process, reusing existing bones where possible.</li><li>Merging subcomponent animators into the parent avatar, for use with various types of avatar gimmicks.</li></ul><h2 class="anchor anchorWithStickyNavbar_LWe7" id="merging-outfits-and-similar-things">Merging outfits (and similar things)<a class="hash-link" href="#merging-outfits-and-similar-things" title="Direct link to heading"></a></h2><p><img loading="lazy" alt="img_1.png" src="/assets/images/img_1-80880403f6f7ae3518b167d63511f28c.png" width="1492" height="672" class="img_ev3q"></p><p>By attaching the Modular Avatar Merge Armature script to the armature of an outfit, Modular Avatar will merge this
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outfit armature into the parent armature automatically at build or play time. The result looks a bit like this:</p><p><img loading="lazy" alt="img_3.png" src="/assets/images/img_3-85406f3c725f156a51f933bdfe6fed56.png" width="1487" height="670" class="img_ev3q"></p><p>Note that new bones have only been created for bones that are present only in the outfit.</p><p>The Merge Armature script will automatically find corresponding bones under the Merge Target for each bone under the
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transform it is attached to. It assumes each bone under the prefab to be merged to start with the Prefix and end with
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the Suffix. If it finds an object that does not match, or if it can't find a corresponding base object, it will attach
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this transform as a new child object in the base avatar (this can be used for bones corresponding to e.g. skirts or
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ribbons).</p><p>The outfit can be enabled or disabled (including physbones and other dynamics) simply by toggling the prefab. To
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facilitate this, any physbones or other components on the armature bones will remain at their old location, but will be
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adjusted to reference the bones in the armature instead. For PhysBones and contacts, the root transform will be set to
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point to the corresponding armature bone. For other components, a parent constraint will be automatically generated if
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necessary.</p><p>Note also that as part of the armature merge, skinned meshes are adjusted (bindposes recalculated) in order to be
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compatible with the base avatar's mesh. This means that outfits generated using different 3D software are still
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compatible.</p><p>If fine adjustments to positioning are required, they can be made to the prefab armature before merging; as long as
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the 'locked' option (described later) is disabled, the world position of the bones will be retained (effectively, it
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will behave as if each bone was moved inside the corresponding bone in the base avatar).</p><h2 class="anchor anchorWithStickyNavbar_LWe7" id="merging-more-complex-gimmicks">Merging more complex gimmicks<a class="hash-link" href="#merging-more-complex-gimmicks" title="Direct link to heading"></a></h2><p>For gimmicks involving animators, Modular Avatar has a <code>Merge Animator</code> component.</p><p><img loading="lazy" alt="img_4.png" src="/assets/images/img_4-93695aa922cd7bd377b5c8961843811d.png" width="835" height="672" class="img_ev3q"></p><p>This component will merge the specified animator controller into the corresponding Avatar 3.0 playable layer.
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If <code>Delete Attached Avatar</code> is enabled, any animator on the same gameobject will also be deleted (having such an
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animator around can be handy for editing animations).</p><p>In order to ease editing, animations on a merged animator should have their clips created based off of the location of
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the Merge Animator script in the hierarchy. In other words, you don't cite the path up to the merge animator script, but
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only the path from that point:</p><p><img loading="lazy" alt="img_5.png" src="/assets/images/img_5-e1459030e1d2bebe9ab9fd2e94cf8210.png" width="422" height="806" class="img_ev3q"></p><p>If you use the unity 'record animation' mode to record an animation on an animator on the same game object, this should
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all Just Work.</p><h3 class="anchor anchorWithStickyNavbar_LWe7" id="placing-objects-elsewhere-in-the-avatar">Placing objects elsewhere in the avatar<a class="hash-link" href="#placing-objects-elsewhere-in-the-avatar" title="Direct link to heading"></a></h3><p>Your gimmick may sometimes need to put objects (eg contacts) at other places in the hierarchy. To do this, you could use
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the Merge Armature script as described above, but this depends on matching up bone names and positions, and so is not
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ideal for a gimmick that is meant to work with any avatar.</p><p>Instead, you can use the <code>Modular Avatar Proxy Bone</code> component. Attaching this component to a transform will cause that
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transform to match its position and orientation to the humanoid bone (or sub-bone) in question.</p><p><img loading="lazy" alt="img_6.png" src="/assets/images/img_6-a4e78a20ded289ad4cc6f5d5ccd59027.png" width="394" height="292" class="img_ev3q"></p><p>Just drag the transform your want to reference onto Target, and the bone reference and sub path will be automatically
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configured.</p><p>At build time, the proxy bone object will be moved under the actual bone in question, and animation references will be
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updated to match.</p><h3 class="anchor anchorWithStickyNavbar_LWe7" id="animating-humanoid-bones">Animating humanoid bones<a class="hash-link" href="#animating-humanoid-bones" title="Direct link to heading"></a></h3><p>Normal humanoid animations can be used with merged animators without special setup.</p><h3 class="anchor anchorWithStickyNavbar_LWe7" id="animating-non-humanoid-bones">Animating non-humanoid bones<a class="hash-link" href="#animating-non-humanoid-bones" title="Direct link to heading"></a></h3><p>When animating non-humanoid bones (e.g. cat ears), some special setup is needed. Use a <code>Modular Avatar Merge Armature</code>
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component with the <code>Locked</code> setting enabled:</p><p><img loading="lazy" alt="img_7.png" src="/assets/images/img_7-aa712d94bc0c0e6ebd2f7a557945978e.png" width="1134" height="668" class="img_ev3q"></p><p>When locked is enabled, the base bone and prefab bone will be locked together; if you move one, the other will move.
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This means you can move your prefab's merge-armature proxy bones when recording an animation, and the corresponding
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base-avatar bone will also update, making it easy to see what you're doing.</p><p>At build time, these proxy bones will be merged into the base avatar, so they won't count against performance stats.</p></div><footer class="theme-doc-footer docusaurus-mt-lg"><div class="theme-doc-footer-edit-meta-row row"><div class="col"><a href="https://github.com/bdunderscore/modular-avatar/tree/main/docs/docs/intro.md" target="_blank" rel="noreferrer noopener" class="theme-edit-this-page"><svg fill="currentColor" height="20" width="20" viewBox="0 0 40 40" class="iconEdit_Z9Sw" aria-hidden="true"><g><path d="m34.5 11.7l-3 3.1-6.3-6.3 3.1-3q0.5-0.5 1.2-0.5t1.1 0.5l3.9 3.9q0.5 0.4 0.5 1.1t-0.5 1.2z m-29.5 17.1l18.4-18.5 6.3 6.3-18.4 18.4h-6.3v-6.2z"></path></g></svg>Edit this page</a></div><div class="col lastUpdated_vwxv"></div></div></footer></article><nav class="pagination-nav docusaurus-mt-lg" aria-label="Docs pages navigation"><a class="pagination-nav__link pagination-nav__link--next" href="/docs/test"><div class="pagination-nav__sublabel">Next</div><div class="pagination-nav__label">test</div></a></nav></div></div><div class="col col--3"><div class="tableOfContents_bqdL thin-scrollbar theme-doc-toc-desktop"><ul class="table-of-contents table-of-contents__left-border"><li><a href="#merging-outfits-and-similar-things" class="table-of-contents__link toc-highlight">Merging outfits (and similar things)</a></li><li><a href="#merging-more-complex-gimmicks" class="table-of-contents__link toc-highlight">Merging more complex gimmicks</a><ul><li><a href="#placing-objects-elsewhere-in-the-avatar" class="table-of-contents__link toc-highlight">Placing objects elsewhere in the avatar</a></li><li><a href="#animating-humanoid-bones" class="table-of-contents__link toc-highlight">Animating humanoid bones</a></li><li><a href="#animating-non-humanoid-bones" class="table-of-contents__link toc-highlight">Animating non-humanoid bones</a></li></ul></li></ul></div></div></div></div></main></div></div><footer class="footer footer--dark"><div class="container container-fluid"><div class="row footer__links"><div class="col footer__col"><div class="footer__title">Docs</div><ul class="footer__items clean-list"><li class="footer__item"><a class="footer__link-item" href="/docs/intro">Documentation</a></li></ul></div><div class="col footer__col"><div class="footer__title">Community</div><ul class="footer__items clean-list"><li class="footer__item"><a href="https://stackoverflow.com/questions/tagged/docusaurus" target="_blank" rel="noopener noreferrer" class="footer__link-item">Stack Overflow<svg width="13.5" height="13.5" aria-hidden="true" viewBox="0 0 24 24" class="iconExternalLink_nPIU"><path fill="currentColor" d="M21 13v10h-21v-19h12v2h-10v15h17v-8h2zm3-12h-10.988l4.035 4-6.977 7.07 2.828 2.828 6.977-7.07 4.125 4.172v-11z"></path></svg></a></li><li class="footer__item"><a href="https://discordapp.com/invite/docusaurus" target="_blank" rel="noopener noreferrer" class="footer__link-item">Discord<svg width="13.5" height="13.5" aria-hidden="true" viewBox="0 0 24 24" class="iconExternalLink_nPIU"><path fill="currentColor" d="M21 13v10h-21v-19h12v2h-10v15h17v-8h2zm3-12h-10.988l4.035 4-6.977 7.07 2.828 2.828 6.977-7.07 4.125 4.172v-11z"></path></svg></a></li><li class="footer__item"><a href="https://twitter.com/docusaurus" target="_blank" rel="noopener noreferrer" class="footer__link-item">Twitter<svg width="13.5" height="13.5" aria-hidden="true" viewBox="0 0 24 24" class="iconExternalLink_nPIU"><path fill="currentColor" d="M21 13v10h-21v-19h12v2h-10v15h17v-8h2zm3-12h-10.988l4.035 4-6.977 7.07 2.828 2.828 6.977-7.07 4.125 4.172v-11z"></path></svg></a></li></ul></div><div class="col footer__col"><div class="footer__title">More</div><ul class="footer__items clean-list"><li class="footer__item"><a href="https://github.com/bdunderscore/modular-avatar" target="_blank" rel="noopener noreferrer" class="footer__link-item">GitHub<svg width="13.5" height="13.5" aria-hidden="true" viewBox="0 0 24 24" class="iconExternalLink_nPIU"><path fill="currentColor" d="M21 13v1
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