modular-avatar/Runtime/TestComponent.cs

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2022-11-11 12:39:58 +08:00
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace nadena.dev.modular_avatar.core
{
public class TestComponent : MonoBehaviour
{
public AvatarObjectReference objRef = new AvatarObjectReference();
}
#if UNITY_EDITOR
[CustomEditor(typeof(TestComponent))]
class TestComponentEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
TestComponent target = (TestComponent) this.target;
EditorGUILayout.ObjectField("Current target", target.objRef.Get(target), typeof(GameObject), true);
}
}
#endif
}