modular-avatar/assets/js/0e384e19.a10a3f94.js

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"use strict";(self.webpackChunkmodular_avatar_docs=self.webpackChunkmodular_avatar_docs||[]).push([[671],{3905:(e,t,n)=>{n.d(t,{Zo:()=>m,kt:()=>p});var a=n(7294);function o(e,t,n){return t in e?Object.defineProperty(e,t,{value:n,enumerable:!0,configurable:!0,writable:!0}):e[t]=n,e}function r(e,t){var n=Object.keys(e);if(Object.getOwnPropertySymbols){var a=Object.getOwnPropertySymbols(e);t&&(a=a.filter((function(t){return Object.getOwnPropertyDescriptor(e,t).enumerable}))),n.push.apply(n,a)}return n}function i(e){for(var t=1;t<arguments.length;t++){var n=null!=arguments[t]?arguments[t]:{};t%2?r(Object(n),!0).forEach((function(t){o(e,t,n[t])})):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(n)):r(Object(n)).forEach((function(t){Object.defineProperty(e,t,Object.getOwnPropertyDescriptor(n,t))}))}return e}function s(e,t){if(null==e)return{};var n,a,o=function(e,t){if(null==e)return{};var n,a,o={},r=Object.keys(e);for(a=0;a<r.length;a++)n=r[a],t.indexOf(n)>=0||(o[n]=e[n]);return o}(e,t);if(Object.getOwnPropertySymbols){var r=Object.getOwnPropertySymbols(e);for(a=0;a<r.length;a++)n=r[a],t.indexOf(n)>=0||Object.prototype.propertyIsEnumerable.call(e,n)&&(o[n]=e[n])}return o}var l=a.createContext({}),d=function(e){var t=a.useContext(l),n=t;return e&&(n="function"==typeof e?e(t):i(i({},t),e)),n},m=function(e){var t=d(e.components);return a.createElement(l.Provider,{value:t},e.children)},c={inlineCode:"code",wrapper:function(e){var t=e.children;return a.createElement(a.Fragment,{},t)}},u=a.forwardRef((function(e,t){var n=e.components,o=e.mdxType,r=e.originalType,l=e.parentName,m=s(e,["components","mdxType","originalType","parentName"]),u=d(n),p=o,h=u["".concat(l,".").concat(p)]||u[p]||c[p]||r;return n?a.createElement(h,i(i({ref:t},m),{},{components:n})):a.createElement(h,i({ref:t},m))}));function p(e,t){var n=arguments,o=t&&t.mdxType;if("string"==typeof e||o){var r=n.length,i=new Array(r);i[0]=u;var s={};for(var l in t)hasOwnProperty.call(t,l)&&(s[l]=t[l]);s.originalType=e,s.mdxType="string"==typeof e?e:o,i[1]=s;for(var d=2;d<r;d++)i[d]=n[d];return a.createElement.apply(null,i)}return a.createElement.apply(null,n)}u.displayName="MDXCreateElement"},9881:(e,t,n)=>{n.r(t),n.d(t,{assets:()=>l,contentTitle:()=>i,default:()=>c,frontMatter:()=>r,metadata:()=>s,toc:()=>d});var a=n(7462),o=(n(7294),n(3905));const r={sidebar_position:1},i="Modular Avatar",s={unversionedId:"intro",id:"intro",title:"Modular Avatar",description:"Modular Avatar is a suite of non-destructive tools for modularizing your avatars, and for distributing avatar",source:"@site/docs/intro.md",sourceDirName:".",slug:"/intro",permalink:"/docs/intro",draft:!1,editUrl:"https://github.com/bdunderscore/modular-avatar/tree/main/docs/docs/intro.md",tags:[],version:"current",sidebarPosition:1,frontMatter:{sidebar_position:1},sidebar:"tutorialSidebar",next:{title:"test",permalink:"/docs/test"}},l={},d=[{value:"Merging outfits (and similar things)",id:"merging-outfits-and-similar-things",level:2},{value:"Merging more complex gimmicks",id:"merging-more-complex-gimmicks",level:2},{value:"Placing objects elsewhere in the avatar",id:"placing-objects-elsewhere-in-the-avatar",level:3},{value:"Animating humanoid bones",id:"animating-humanoid-bones",level:3},{value:"Animating non-humanoid bones",id:"animating-non-humanoid-bones",level:3}],m={toc:d};function c(e){let{components:t,...r}=e;return(0,o.kt)("wrapper",(0,a.Z)({},m,r,{components:t,mdxType:"MDXLayout"}),(0,o.kt)("h1",{id:"modular-avatar"},"Modular Avatar"),(0,o.kt)("p",null,"Modular Avatar is a suite of ",(0,o.kt)("strong",{parentName:"p"},"non-destructive")," tools for modularizing your avatars, and for distributing avatar\ncomponents.\nWith Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!"),(0,o.kt)("p",null,"Modular Avatar currently supports:"),(0,o.kt)("ul",null,(0,o.kt)("li",{parentName:"ul"},"Merging prefab armatures into the parent avatar, as is often done to add outfits. MA minimizes the number of bones\nthat are created in this process,