mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-18 12:20:06 +08:00
156 lines
6.1 KiB
C#
156 lines
6.1 KiB
C#
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/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class BoundsOverrideProcessor
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{
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internal void OnProcessAvatar(GameObject avatarObject)
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{
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Queue<ModularAvatarBoundsOverride> overrides = new Queue<ModularAvatarBoundsOverride>();
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Queue<ModularAvatarBoundsOverrideBlocker> blockers = new Queue<ModularAvatarBoundsOverrideBlocker>();
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FindTopLevelOverrides(avatarObject.transform, overrides);
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while (overrides.Count > 0 || blockers.Count > 0)
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{
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while (overrides.Count > 0)
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{
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var processTargetOverride = overrides.Dequeue();
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BuildReport.ReportingObject(processTargetOverride,
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() => ProcessOverride(processTargetOverride, overrides, blockers));
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}
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while (blockers.Count > 0)
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{
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var processTargetBlocker = blockers.Dequeue();
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foreach (Transform children in processTargetBlocker.transform.OfType<Transform>())
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{
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FindTopLevelOverrides(children, overrides);
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}
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}
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}
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}
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private static void FindTopLevelOverrides(Transform root, Queue<ModularAvatarBoundsOverride> overrides)
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{
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Queue<Transform> childrenQueue = new Queue<Transform>();
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childrenQueue.Enqueue(root);
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while (childrenQueue.Count > 0)
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{
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var currentTransform = childrenQueue.Dequeue();
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var currentOverride = currentTransform.GetComponent<ModularAvatarBoundsOverride>();
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if (currentOverride != null)
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{
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overrides.Enqueue(currentOverride);
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continue;
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}
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foreach (Transform children in currentTransform.OfType<Transform>())
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{
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childrenQueue.Enqueue(children);
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}
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}
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}
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private static void ProcessOverride(ModularAvatarBoundsOverride targetOverride,
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Queue<ModularAvatarBoundsOverride> overrides, Queue<ModularAvatarBoundsOverrideBlocker> blockers)
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{
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var targetRenderer = targetOverride.GetComponent<SkinnedMeshRenderer>();
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if (targetRenderer != null)
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{
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var rootBone = targetOverride.rootBoneTarget.Get(targetOverride)?.transform;
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if (rootBone != null)
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{
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targetRenderer.rootBone = targetOverride.rootBoneTarget.Get(targetOverride)?.transform;
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}
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targetRenderer.localBounds = targetOverride.bounds;
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}
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var processTargetBlocker = targetOverride.GetComponent<ModularAvatarBoundsOverrideBlocker>();
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if (processTargetBlocker != null)
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{
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blockers.Enqueue(processTargetBlocker);
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return;
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}
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ProcessOverrideChildren(targetOverride, overrides, blockers);
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}
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private static void ProcessOverrideChildren(ModularAvatarBoundsOverride targetOverride,
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Queue<ModularAvatarBoundsOverride> overrides, Queue<ModularAvatarBoundsOverrideBlocker> blockers)
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{
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Queue<Transform> childrenQueue = new Queue<Transform>();
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foreach (Transform children in targetOverride.transform.OfType<Transform>())
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{
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childrenQueue.Enqueue(children);
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}
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while (childrenQueue.Count > 0)
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{
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var currentTransform = childrenQueue.Dequeue();
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var currentOverride = currentTransform.GetComponent<ModularAvatarBoundsOverride>();
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if (currentOverride != null)
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{
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overrides.Enqueue(currentOverride);
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continue;
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}
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var currentBlocker = currentTransform.GetComponent<ModularAvatarBoundsOverrideBlocker>();
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if (currentBlocker != null)
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{
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blockers.Enqueue(currentBlocker);
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continue;
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}
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var currentRenderer = currentTransform.GetComponent<SkinnedMeshRenderer>();
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if (currentRenderer != null)
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{
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var rootBone = targetOverride.rootBoneTarget.Get(targetOverride)?.transform;
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if (rootBone != null)
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{
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currentRenderer.rootBone = targetOverride.rootBoneTarget.Get(targetOverride)?.transform;
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}
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currentRenderer.localBounds = targetOverride.bounds;
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}
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foreach (Transform children in currentTransform.OfType<Transform>())
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{
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childrenQueue.Enqueue(children);
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}
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}
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}
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}
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}
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