modular-avatar/Packages/net.fushizen.modular-avatar/Editor/FirstPersonVisibleProcessor.cs

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C#
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
using VRC.SDK3.Avatars.Components;
using VRC.SDK3.Dynamics.PhysBone.Components;
namespace net.fushizen.modular_avatar.core.editor
{
internal class FirstPersonVisibleProcessor
{
private const double EPSILON = 0.01;
internal enum ReadyStatus
{
Ready,
ParentMarked,
NotUnderHead,
InPhysBoneChain
}
private VRCAvatarDescriptor _avatar;
private HashSet<Transform> _activeBones = new HashSet<Transform>();
private Transform _headBone;
private Dictionary<Transform, Transform> _proxyBones = new Dictionary<Transform, Transform>();
public FirstPersonVisibleProcessor(VRCAvatarDescriptor avatar)
{
_avatar = avatar;
var animator = avatar.GetComponent<Animator>();
_headBone = animator != null ? animator.GetBoneTransform(HumanBodyBones.Head) : null;
foreach (var physBone in avatar.GetComponentsInChildren<VRCPhysBone>(true))
{
var boneRoot = physBone.rootTransform != null ? physBone.rootTransform : physBone.transform;
var ignored = new HashSet<Transform>(physBone.ignoreTransforms);
foreach (Transform child in boneRoot)
{
Traverse(child, ignored);
}
}
void Traverse(Transform bone, HashSet<Transform> ignored)
{
if (ignored.Contains(bone)) return;
_activeBones.Add(bone);
foreach (Transform child in bone)
{
Traverse(child, ignored);
}
}
}
public void Process()
{
foreach (var target in _avatar.GetComponentsInChildren<ModularAvatarFirstPersonVisible>(true))
{
Process(target);
}
}
void Process(ModularAvatarFirstPersonVisible target)
{
if (Validate(target) == ReadyStatus.Ready)
{
var proxy = CreateProxy(_headBone);
var xform = target.transform;
var pscale = proxy.lossyScale;
var oscale = xform.lossyScale;
xform.localScale = new Vector3(oscale.x / pscale.x, oscale.y / pscale.y, oscale.z / pscale.z);
target.transform.SetParent(proxy, true);
}
Object.DestroyImmediate(target);
}
private Transform CreateProxy(Transform src)
{
if (_proxyBones.TryGetValue(src, out var proxy)) return proxy;
GameObject obj = new GameObject(src.name + " (FirstPersonVisible)");
Transform parent = _headBone.parent;
obj.transform.SetParent(parent, false);
obj.transform.localPosition = src.localPosition;
obj.transform.localRotation = src.localRotation;
obj.transform.localScale = src.localScale;
var constraint = obj.AddComponent<ParentConstraint>();
constraint.AddSource(new ConstraintSource()
{
weight = 1.0f,
sourceTransform = src
});
constraint.constraintActive = true;
constraint.locked = true;
constraint.rotationOffsets = new[] {Vector3.zero};
constraint.translationOffsets = new[] {Vector3.zero};
_proxyBones.Add(src, obj.transform);
return obj.transform;
}
internal ReadyStatus Validate(ModularAvatarFirstPersonVisible target)
{
ReadyStatus status = ReadyStatus.NotUnderHead;
Transform node = target.transform.parent;
if (_activeBones.Contains(target.transform)) return ReadyStatus.InPhysBoneChain;
while (node != null)
{
if (node.GetComponent<ModularAvatarFirstPersonVisible>()) return ReadyStatus.ParentMarked;
if (_activeBones.Contains(node)) return ReadyStatus.InPhysBoneChain;
if (node == _headBone)
{
status = ReadyStatus.Ready;
break;
}
node = node.parent;
}
return status;
}
}
}