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28 lines
1.3 KiB
Markdown
28 lines
1.3 KiB
Markdown
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# MMD World Workarounds
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Some "MMD Worlds" in VRChat have a behavior where they will disable the _second and third_ layers of your FX animator
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controller. This is intended to disable the layers controlling your facial expressions, so the MMD world can override
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them.
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Modular Avatar will automatically arrange for whichever layers were _originally_ layers 2 and 3 to be disabled in this
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circumstance. That is, if a layer is added before them, MA will add some relay layers to drive layers 2 and 3 off and
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on appropriately.
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Layers added via Merge Animator (even in replace mode) will not be affected by this MMD world behavior; if necessary,
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padding layers will be added to protect them. If you want to opt them into this behavior, you can attach the `MA MMD
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Layer Control` _state machine behavior_ to the layer you want to control.
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:::warning
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The `MA MMD Layer Control` state machine behavior will only work when attached to the layer directly. Due to how state
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machine behaviors work, I can't stop you from attaching them to individual states - but this will break your build
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(so don't do that).
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:::
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:::note
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This workaround only works for worlds which specifically disable layers 2 & 3. Given current VRChat constraints, it's
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not possible to provide a more general solution.
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:::
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