modular-avatar/Editor/Inspector/InspectorCommon.cs

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using UnityEditor;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
#else
using UnityEditor.Experimental.SceneManagement;
#endif
using UnityEngine;
2022-11-11 12:39:58 +08:00
namespace nadena.dev.modular_avatar.core.editor
{
internal static class InspectorCommon
{
internal static void DisplayOutOfAvatarWarning(Object[] targets)
{
if (PrefabStageUtility.GetCurrentPrefabStage() != null) return;
if (targets.Length != 1) return;
var target = targets[0] as Component;
if (target == null) return;
if (RuntimeUtil.FindAvatarTransformInParents(target.transform) == null)
{
EditorGUILayout.HelpBox(Localization.S("hint.not_in_avatar"), MessageType.Warning);
}
}
public static void DisplayVRCSDKVersionWarning()
{
EditorGUILayout.HelpBox(Localization.S("hint.bad_vrcsdk"), MessageType.Error);
}
}
}