modular-avatar/Editor/Animation/AnimationServicesContext.cs

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4.2 KiB
C#
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#region
using System;
using System.Collections.Generic;
using System.Linq;
using nadena.dev.ndmf;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
#endregion
namespace nadena.dev.modular_avatar.animation
{
/// <summary>
/// This extension context amortizes a number of animation-related processing steps - notably,
/// collecting the set of all animation clips from the animators, and committing changes to them
/// in a deferred manner.
///
/// Restrictions: While this context is active, any changes to clips must be done by editing them via
/// ClipHolders in the AnimationDatabase. Any newly added clips must be registered in the AnimationDatabase,
/// and any new references to clips require setting appropriate ClipCommitActions.
///
/// New references to objects created in clips must use paths obtained from the
/// ObjectRenameTracker.GetObjectIdentifier method.
/// </summary>
internal sealed class AnimationServicesContext : IExtensionContext
{
private BuildContext _context;
private AnimationDatabase _animationDatabase;
private PathMappings _pathMappings;
private ReadableProperty _readableProperty;
private Dictionary<GameObject, string> _selfProxies = new();
public void OnActivate(BuildContext context)
{
_context = context;
_animationDatabase = new AnimationDatabase();
_animationDatabase.OnActivate(context);
_pathMappings = new PathMappings();
_pathMappings.OnActivate(context, _animationDatabase);
_readableProperty = new ReadableProperty(_context, _animationDatabase, this);
}
public void OnDeactivate(BuildContext context)
{
_pathMappings.OnDeactivate(context);
_animationDatabase.Commit();
_pathMappings = null;
_animationDatabase = null;
}
public AnimationDatabase AnimationDatabase
{
get
{
if (_animationDatabase == null)
{
throw new InvalidOperationException(
"AnimationDatabase is not available outside of the AnimationServicesContext");
}
return _animationDatabase;
}
}
public PathMappings PathMappings
{
get
{
if (_pathMappings == null)
{
throw new InvalidOperationException(
"ObjectRenameTracker is not available outside of the AnimationServicesContext");
}
return _pathMappings;
}
}
public IEnumerable<(EditorCurveBinding, string)> BoundReadableProperties => _readableProperty.BoundProperties;
// HACK: This is a temporary crutch until we rework the entire animator services system
public void AddPropertyDefinition(AnimatorControllerParameter paramDef)
{
var fx = (AnimatorController)
_context.AvatarDescriptor.baseAnimationLayers
.First(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX)
.animatorController;
fx.parameters = fx.parameters.Concat(new[] { paramDef }).ToArray();
}
/// <summary>
/// Returns a parameter which proxies the "activeSelf" state of the specified GameObject.
/// </summary>
/// <param name="obj"></param>
/// <param name="paramName"></param>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
public bool TryGetActiveSelfProxy(GameObject obj, out string paramName)
{
if (_selfProxies.TryGetValue(obj, out paramName)) return !string.IsNullOrEmpty(paramName);
var path = PathMappings.GetObjectIdentifier(obj);
var clips = AnimationDatabase.ClipsForPath(path);
if (clips == null || clips.IsEmpty)
{
_selfProxies[obj] = "";
return false;
}
paramName = _readableProperty.ForActiveSelf(_pathMappings.GetObjectIdentifier(obj));
return true;
}
}
}