modular-avatar/Editor/ReactiveObjects/MaterialSetterPreview.cs

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using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading.Tasks;
using nadena.dev.ndmf.preview;
using UnityEngine;
namespace nadena.dev.modular_avatar.core.editor
{
public class MaterialSetterPreview : IRenderFilter
{
static TogglablePreviewNode EnableNode = TogglablePreviewNode.Create(
() => "Material Setter",
qualifiedName: "nadena.dev.modular-avatar/MaterialSetterPreview",
true
);
public IEnumerable<TogglablePreviewNode> GetPreviewControlNodes()
{
yield return EnableNode;
}
public bool IsEnabled(ComputeContext context)
{
return context.Observe(EnableNode.IsEnabled);
}
public ImmutableList<RenderGroup> GetTargetGroups(ComputeContext context)
{
var menuItemPreview = new MenuItemPreviewCondition(context);
var setters = context.GetComponentsByType<ModularAvatarMaterialSetter>();
var groups = new Dictionary<Renderer, ImmutableList<ModularAvatarMaterialSetter>>();
foreach (var setter in setters)
{
var mami = context.GetComponent<ModularAvatarMenuItem>(setter.gameObject);
bool active = context.ActiveAndEnabled(setter) && (mami == null || menuItemPreview.IsEnabledForPreview(mami));
if (active == context.Observe(setter, t => t.Inverted)) continue;
var objs = context.Observe(setter, s => s.Objects.Select(o => (o.Object.Get(s), o.Material, o.MaterialIndex)).ToList(), (x, y) => x.SequenceEqual(y));
if (setter.Objects == null) continue;
foreach (var (obj, mat, index) in objs)
{
if (obj == null) continue;
var renderer = context.GetComponent<Renderer>(obj);
if (renderer == null) continue;
var matCount = context.Observe(renderer, r => r.sharedMaterials.Length);
if (matCount <= index) continue;
if (!groups.TryGetValue(renderer, out var list))
{
list = ImmutableList.Create<ModularAvatarMaterialSetter>();
groups.Add(renderer, list);
}
groups[renderer] = list.Add(setter);
}
}
var finalGroups = groups.Select(g => RenderGroup.For(g.Key).WithData(g.Value)).ToImmutableList();
return finalGroups;
}
public Task<IRenderFilterNode> Instantiate(RenderGroup group, IEnumerable<(Renderer, Renderer)> proxyPairs, ComputeContext context)
{
var setters = group.GetData<ImmutableList<ModularAvatarMaterialSetter>>();
var node = new Node(setters);
return node.Refresh(proxyPairs, context, 0);
}
private class Node : IRenderFilterNode
{
private readonly ImmutableList<ModularAvatarMaterialSetter> _setters;
private ImmutableList<(int, Material)> _materials;
public RenderAspects WhatChanged {get; private set; }
public void OnFrame(Renderer original, Renderer proxy)
{
var mats = proxy.sharedMaterials;
foreach (var mat in _materials)
{
if (mat.Item1 <= mats.Length)
{
mats[mat.Item1] = mat.Item2;
}
}
proxy.sharedMaterials = mats;
}
public Node(ImmutableList<ModularAvatarMaterialSetter> setters)
{
_setters = setters;
_materials = ImmutableList<(int, Material)>.Empty;
WhatChanged = RenderAspects.Material;
}
public Task<IRenderFilterNode> Refresh(IEnumerable<(Renderer, Renderer)> proxyPairs, ComputeContext context, RenderAspects updatedAspects)
{
var proxyPair = proxyPairs.First();
var original = proxyPair.Item1;
var proxy = proxyPair.Item2;
var mats = new Material[proxy.sharedMaterials.Length];
foreach (var setter in _setters)
{
var objects = context.Observe(setter, s => s.Objects
.Where(obj => obj.Object.Get(s) == original.gameObject)
.Select(obj => (obj.Material, obj.MaterialIndex)),
(x, y) => x.SequenceEqual(y)
);
foreach (var (mat, index) in objects)
{
if (index <= mats.Length)
{
mats[index] = mat;
}
}
}
var materials = mats.Select((m, i) => (i, m)).Where(kvp => kvp.m != null).ToImmutableList();
if (materials.SequenceEqual(_materials))
{
return Task.FromResult<IRenderFilterNode>(this);
}
else
{
return Task.FromResult<IRenderFilterNode>(new Node(_setters) { _materials = materials });
}
}
}
}
}