2025-03-09 19:26:51 -07:00
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog ](https://keepachangelog.com/en/1.1.0/ ),
and this project adheres to [Semantic Versioning ](https://semver.org/spec/v2.0.0.html ).
## [Unreleased]
### Added
2025-03-10 20:37:29 -07:00
- [#1482 ] Added support for replacing pre-existing animator controllers to `Merge Animator`
- [#1481 ] Added [World Scale Object ](https://m-a.nadena.dev/dev/docs/reference/world-scale-object )
2025-03-09 19:26:51 -07:00
### Fixed
2025-03-12 20:24:35 -07:00
- [#1492 ] Fixed incorrect icon and logo assets in prior prerelease
2025-03-09 19:26:51 -07:00
### Changed
2025-03-10 21:09:27 -07:00
- [#1483 ] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in
additive layers, or layers with only one state and no transitions.
2025-03-11 18:51:47 -07:00
- [#1429 ] Merge Armature will now allow you to merge humanoid bones with PhysBones attached in certain cases.
- Specifically, child humanoid bones (if there are any) must be excluded from all attached Physbones.
2025-03-09 19:26:51 -07:00
### Removed
### Security
### Deprecated
2025-03-10 05:19:45 +00:00
## [1.12.0-alpha.2] - [2025-03-10]
2025-03-10 03:56:45 +00:00
### Added
- Added CHANGELOG files
### Changed
- [#1476 ] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (`IVirtualizeMotion` and `IVirtualizeAnimatorController` )
2025-03-09 19:26:51 -07:00
## Older versions
Please see CHANGELOG.md