modular-avatar/Assets/_ModularAvatar/EditModeTests/Animation/MiscAnimationTests.cs

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using nadena.dev.ndmf;
using nadena.dev.modular_avatar.animation;
using NUnit.Framework;
using UnityEditor;
namespace modular_avatar_tests
{
public class MiscAnimationTests : TestBase
{
[Test]
public void HighQualityCurvesSettingPreserved()
{
var prefab = CreatePrefab("HighQualityCurvesSettingPreserved.prefab");
var context = new BuildContext(prefab, null);
context.ActivateExtensionContext<AnimationServicesContext>();
context.DeactivateExtensionContext<AnimationServicesContext>();
var layer = findFxLayer(prefab, "Base Layer");
var hq_on = FindStateInLayer(layer, "HQ_ON");
var hq_off = FindStateInLayer(layer, "HQ_OFF");
Assert.True(new SerializedObject(hq_on.motion).FindProperty("m_UseHighQualityCurve").boolValue);
Assert.False(new SerializedObject(hq_off.motion).FindProperty("m_UseHighQualityCurve").boolValue);
}
}
}