modular-avatar/Runtime/ModularAvatarMenuInstallTarget.cs

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#if MA_VRCSDK3_AVATARS
using nadena.dev.modular_avatar.core.menu;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
/// <summary>
/// The menu install target includes the controls of the target menu installer at the point of reference.
/// Notably, this can include multiple controls.
///
/// One tricky aspect of this feature is that we need to disambiguate when a menu installer also cites a target menu.
/// Generally, if an installer is targeted by any menu install target (even if - especially if - disabled), we
/// ignore its install target configuration entirely.
///
/// We can also end up with a loop between install targets; in this case, we break the loop at an arbitrary point.
/// </summary>
[AddComponentMenu("Modular Avatar/MA Menu Install Target")]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/menu-install-target?lang=auto")]
internal class ModularAvatarMenuInstallTarget : MenuSourceComponent
{
public ModularAvatarMenuInstaller installer;
public override void Visit(NodeContext context)
{
context.PushNode(installer);
}
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public override void ResolveReferences()
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{
// no-op
}
}
}
#endif