modular-avatar/Packages/net.fushizen.modular-avatar/Editor/BoneProxyProcessor.cs

59 lines
2.5 KiB
C#
Raw Normal View History

2022-09-09 11:40:52 +08:00
/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using UnityEditor;
2022-09-09 11:40:52 +08:00
using UnityEngine;
using VRC.SDKBase.Editor.BuildPipeline;
namespace net.fushizen.modular_avatar.core.editor
{
2022-09-12 05:19:05 +08:00
internal class BoneProxyProcessor
{
2022-09-12 05:19:05 +08:00
internal void OnPreprocessAvatar(GameObject avatarGameObject)
{
var boneProxies = avatarGameObject.GetComponentsInChildren<ModularAvatarBoneProxy>(true);
foreach (var proxy in boneProxies)
{
if (proxy.constraint != null && proxy.constraint.gameObject == proxy.gameObject)
{
UnityEngine.Object.DestroyImmediate(proxy.constraint);
}
if (proxy.target != null)
{
var oldPath = RuntimeUtil.AvatarRootPath(proxy.gameObject);
Transform transform = proxy.transform;
transform.SetParent(proxy.target, false);
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
PathMappings.Remap(oldPath, new PathMappings.MappingEntry() {
path = RuntimeUtil.AvatarRootPath(proxy.gameObject),
transformPath = RuntimeUtil.AvatarRootPath(proxy.gameObject)
});
}
Object.DestroyImmediate(proxy);
}
}
}
}