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modular-avatar/Packages/nadena.dev.modular-avatar/Runtime/Menu/ModularAvatarMenuGroup.cs

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fix: missing references when VPM resolver is not present * chore: configure overrideReferences false and referenced dlls * chore: clear unused using * chore: remove unused meta file * fix: missing reference
2023-08-22 18:44:02 +09:00
using nadena.dev.modular_avatar.core.menu;
feat: add object-based menu system (#218) This adds a GameObject/Component based menu editing system, heavily inspired by Hai's Expressions Menu Hierarchy editor (https://github.com/hai-vr/av3-expressions-menu-hierarchy-editor)
2023-02-25 16:45:24 +09:00
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
Add missing AddComponentMenu annotations
2023-02-25 18:22:24 +09:00
[AddComponentMenu("Modular Avatar/MA Menu Group")]
feat: add object-based menu system (#218) This adds a GameObject/Component based menu editing system, heavily inspired by Hai's Expressions Menu Hierarchy editor (https://github.com/hai-vr/av3-expressions-menu-hierarchy-editor)
2023-02-25 16:45:24 +09:00
public class ModularAvatarMenuGroup : MenuSourceComponent
{
public GameObject targetObject;
public override void Visit(NodeContext context)
{
context.PushNode(new MenuNodesUnder(targetObject != null ? targetObject : gameObject));
}
}
}
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