modular-avatar/Packages/net.fushizen.modular-avatar/Runtime/RuntimeUtil.cs

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using System;
using System.Collections.Generic;
using System.Reflection;
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using JetBrains.Annotations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
namespace net.fushizen.modular_avatar.core
{
public static class RuntimeUtil
{
[CanBeNull]
public static string RelativePath(GameObject root, GameObject child)
{
if (root == child) return "";
List<string> pathSegments = new List<string>();
while (child != root && child != null)
{
pathSegments.Add(child.name);
child = child.transform.parent.gameObject;
}
if (child == null) return null;
pathSegments.Reverse();
return String.Join("/", pathSegments);
}
[CanBeNull]
public static string AvatarRootPath(GameObject child)
{
var avatar = FindAvatarInParents(child.transform);
if (avatar == null) return null;
return RelativePath(avatar.gameObject, child);
}
public static VRCAvatarDescriptor FindAvatarInParents(Transform target)
{
while (target != null)
{
var av = target.GetComponent<VRCAvatarDescriptor>();
if (av != null) return av;
target = target.parent;
}
return null;
}
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public static void MarkDirty(UnityEngine.Object obj)
{
#if UNITY_EDITOR
if (UnityEditor.PrefabUtility.IsPartOfPrefabInstance(obj))
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{
UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(obj);
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}
UnityEditor.EditorUtility.SetDirty(obj);
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#endif
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}
#if UNITY_EDITOR
private static UnityEngine.Object cachedAnimationWindowState;
private static readonly Type animationWindowStateType
= typeof(UnityEditor.Editor).Assembly.GetType("UnityEditorInternal.AnimationWindowState");
private static readonly PropertyInfo recordingProp = animationWindowStateType.GetProperty(
"recording",
BindingFlags.Instance | BindingFlags.Public
);
private static readonly PropertyInfo previewingProp = animationWindowStateType.GetProperty(
"previewing",
BindingFlags.Instance | BindingFlags.Public
);
private static readonly PropertyInfo playingProp = animationWindowStateType.GetProperty(
"playing",
BindingFlags.Instance | BindingFlags.Public
);
#endif
public static bool IsAnimationEditMode()
{
#if !UNITY_EDITOR
return false;
#else
if (cachedAnimationWindowState == null)
{
foreach (var obj in Resources.FindObjectsOfTypeAll(animationWindowStateType))
{
cachedAnimationWindowState = obj;
}
}
if (cachedAnimationWindowState == null) return false;
return (bool) recordingProp.GetValue(cachedAnimationWindowState, null)
|| (bool) previewingProp.GetValue(cachedAnimationWindowState, null)
|| (bool) playingProp.GetValue(cachedAnimationWindowState, null);
#endif
}
#if UNITY_EDITOR
public static bool isPlaying => UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode;
#else
public static bool isPlaying => true;
#endif
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}
}