modular-avatar/Packages/net.fushizen.modular-avatar/Editor/ParameterPolicy.cs

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C#
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using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.ScriptableObjects;
using VRC.SDK3.Dynamics.Contact.Components;
using VRC.SDK3.Dynamics.PhysBone.Components;
namespace net.fushizen.modular_avatar.core.editor
{
public struct DetectedParameter
{
public string OriginalName;
public bool IsPrefix;
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public ParameterSyncType syncType;
public float defaultValue;
public bool saved;
public string MapKey => IsPrefix ? OriginalName + "*" : OriginalName;
}
public static class ParameterPolicy
{
/// <summary>
/// Parameters predefined by the VRChat SDK which should not be offered as remappable.
/// </summary>
public static ImmutableHashSet<string> VRCSDKParameters = new string[]
{
"IsLocal",
"Viseme",
"Voice",
"GestureLeft",
"GestureRight",
"GestureLeftWeight",
"GestureRightWeight",
"AngularY",
"VelocityX",
"VelocityY",
"VelocityZ",
"Upright",
"Grounded",
"Seated",
"AFK",
"TrackingType",
"VRMode",
"MuteSelf",
"InStation",
"Earmuffs",
}.ToImmutableHashSet();
public static ImmutableList<string> PhysBoneSuffixes = new string[]
{
"_IsGrabbed",
"_Angle",
"_Stretch",
}.ToImmutableList();
public static ImmutableDictionary<string, DetectedParameter> ProbeParameters(GameObject root)
{
Dictionary<string, DetectedParameter> parameters = new Dictionary<string, DetectedParameter>();
WalkTree(ref parameters, root, false);
CleanPhysBoneParams(parameters);
return parameters.ToImmutableDictionary();
}
private static void WalkTree(ref Dictionary<string, DetectedParameter> parameters, GameObject root,
bool applyRemappings)
{
ModularAvatarParameters parametersComponent = null;
foreach (var component in root.GetComponents<Component>())
{
switch (component)
{
case ModularAvatarParameters p:
{
parametersComponent = p;
break;
}
case VRCPhysBone bone:
{
if (!string.IsNullOrWhiteSpace(bone.parameter))
{
var param = new DetectedParameter()
{
OriginalName = bone.parameter,
IsPrefix = true,
};
parameters[param.MapKey] = param;
}
break;
}
case VRCContactReceiver contact:
{
if (!string.IsNullOrWhiteSpace(contact.parameter))
{
var param = new DetectedParameter()
{
OriginalName = contact.parameter,
IsPrefix = false,
};
parameters[param.MapKey] = param;
}
break;
}
case Animator anim:
{
WalkAnimator(parameters, anim.runtimeAnimatorController as AnimatorController);
break;
}
case ModularAvatarMenuInstaller installer:
{
WalkMenu(parameters, installer.menuToAppend, new HashSet<VRCExpressionsMenu>());
break;
}
case ModularAvatarMergeAnimator merger:
{
WalkAnimator(parameters, merger.animator as AnimatorController);
break;
}
}
}
foreach (Transform child in root.transform)
{
WalkTree(ref parameters, child.gameObject, true);
}
if (parametersComponent != null && applyRemappings)
{
CleanPhysBoneParams(parameters);
ApplyRemappings(ref parameters, parametersComponent);
}
}
private static void WalkMenu(Dictionary<string, DetectedParameter> parameters, VRCExpressionsMenu menu,
HashSet<VRCExpressionsMenu> visited)
{
if (menu == null || visited.Contains(menu)) return;
visited.Add(menu);
void AddParam(string name)
{
var param = new DetectedParameter()
{
OriginalName = name,
IsPrefix = false
};
parameters[param.MapKey] = param;
}
foreach (var control in menu.controls)
{
if (!string.IsNullOrWhiteSpace(control.parameter.name))
{
AddParam(control.parameter.name);
}
foreach (var subParam in control.subParameters)
{
if (!string.IsNullOrWhiteSpace(subParam.name))
{
AddParam(subParam.name);
}
}
if (control.type == VRCExpressionsMenu.Control.ControlType.SubMenu)
{
WalkMenu(parameters, control.subMenu, visited);
}
}
}
private static void CleanPhysBoneParams(Dictionary<string, DetectedParameter> parameters)
{
var physBonePrefixes = parameters.Values.Where(p => p.IsPrefix)
.Select(p => p.OriginalName);
foreach (var prefix in physBonePrefixes)
{
foreach (var suffix in PhysBoneSuffixes)
{
var key = prefix + suffix;
if (parameters.ContainsKey(key))
{
parameters.Remove(key);
}
}
}
}
private static void WalkAnimator(
Dictionary<string, DetectedParameter> parameters,
AnimatorController controller
)
{
if (controller == null) return;
foreach (var parameter in controller.parameters)
{
if (VRCSDKParameters.Contains(parameter.name)) continue;
var param = new DetectedParameter()
{
OriginalName = parameter.name,
IsPrefix = false
};
parameters[param.MapKey] = param;
}
}
private static void ApplyRemappings(ref Dictionary<string, DetectedParameter> parameters,
ModularAvatarParameters parametersComponent)
{
Dictionary<string, DetectedParameter> newParams = new Dictionary<string, DetectedParameter>();
foreach (var map in parametersComponent.parameters)
{
var dictKey = map.nameOrPrefix + (map.isPrefix ? "*" : "");
if (!parameters.ContainsKey(dictKey))
{
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// We're trying to remap a parameter that's not actually used by this subtree.
// If it's synced, we'll propagate it (as it could be used by a menu as a no-op?)
// but otherwise disregard it.
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if (map.internalParameter || map.syncType == ParameterSyncType.NotSynced) continue;
var param = new DetectedParameter()
{
OriginalName = map.remapTo,
IsPrefix = map.isPrefix,
syncType = map.syncType,
defaultValue = map.defaultValue,
saved = map.saved,
};
newParams[param.MapKey] = param;
continue;
}
if (map.internalParameter)
{
parameters.Remove(dictKey);
}
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else
{
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var exposedName = !string.IsNullOrWhiteSpace(map.remapTo) ? map.remapTo : map.nameOrPrefix;
var param = parameters[dictKey];
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param.OriginalName = exposedName;
param.syncType = map.syncType;
param.defaultValue = map.defaultValue;
param.saved = map.saved;
newParams[param.MapKey] = param;
parameters.Remove(dictKey);
}
}
// TODO - warn of overlap? could be intentional...
foreach (var param in parameters)
{
newParams[param.Key] = param.Value;
}
parameters = newParams;
}
}
}