modular-avatar/Packages/nadena.dev.modular-avatar/Runtime/Menu/ModularAvatarMenuGroup.cs

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using nadena.dev.modular_avatar.core.menu;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[AddComponentMenu("Modular Avatar/MA Menu Group")]
public class ModularAvatarMenuGroup : MenuSourceComponent
{
public GameObject targetObject;
public override void Visit(NodeContext context)
{
context.PushNode(new MenuNodesUnder(targetObject != null ? targetObject : gameObject));
}
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internal override void ResolveReferences()
{
// no-op
}
}
}