modular-avatar/Packages/net.fushizen.modular-avatar/Editor/MergeAnimatorProcessor.cs

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/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
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using System.Collections.Generic;
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using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
using Object = UnityEngine.Object;
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namespace net.fushizen.modular_avatar.core.editor
{
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internal class MergeAnimatorProcessor
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{
private const string SAMPLE_PATH_PACKAGE =
"Packages/com.vrchat.avatars/Samples/AV3 Demo Assets/Animation/Controllers";
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private const string SAMPLE_PATH_LEGACY = "Assets/VRCSDK/Examples3/Animation/Controllers";
private Dictionary<VRCAvatarDescriptor.AnimLayerType, AnimatorController> defaultControllers_ =
new Dictionary<VRCAvatarDescriptor.AnimLayerType, AnimatorController>();
private Dictionary<VRCAvatarDescriptor.AnimLayerType, bool?> writeDefaults_ =
new Dictionary<VRCAvatarDescriptor.AnimLayerType, bool?>();
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Dictionary<VRCAvatarDescriptor.AnimLayerType, AnimatorCombiner> mergeSessions =
new Dictionary<VRCAvatarDescriptor.AnimLayerType, AnimatorCombiner>();
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internal void OnPreprocessAvatar(GameObject avatarGameObject)
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{
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defaultControllers_.Clear();
mergeSessions.Clear();
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var descriptor = avatarGameObject.GetComponent<VRCAvatarDescriptor>();
InitSessions(descriptor.baseAnimationLayers);
InitSessions(descriptor.specialAnimationLayers);
var toMerge = avatarGameObject.transform.GetComponentsInChildren<ModularAvatarMergeAnimator>(true);
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foreach (var merge in toMerge)
{
if (merge.animator == null) continue;
string basePath;
if (merge.pathMode == MergeAnimatorPathMode.Relative)
{
var relativePath = RuntimeUtil.RelativePath(avatarGameObject, merge.gameObject);
basePath = relativePath != "" ? relativePath + "/" : "";
}
else
{
basePath = "";
}
if (!mergeSessions.TryGetValue(merge.layerType, out var session))
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{
session = new AnimatorCombiner();
mergeSessions[merge.layerType] = session;
if (defaultControllers_.ContainsKey(merge.layerType))
{
session.AddController("", defaultControllers_[merge.layerType], null);
}
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}
bool? writeDefaults = merge.matchAvatarWriteDefaults ? writeDefaults_[merge.layerType] : null;
mergeSessions[merge.layerType]
.AddController(basePath, (AnimatorController) merge.animator, writeDefaults);
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if (merge.deleteAttachedAnimator)
{
var animator = merge.GetComponent<Animator>();
if (animator != null) Object.DestroyImmediate(animator);
}
}
descriptor.baseAnimationLayers = FinishSessions(descriptor.baseAnimationLayers);
descriptor.specialAnimationLayers = FinishSessions(descriptor.specialAnimationLayers);
}
private VRCAvatarDescriptor.CustomAnimLayer[] FinishSessions(
VRCAvatarDescriptor.CustomAnimLayer[] layers
)
{
layers = (VRCAvatarDescriptor.CustomAnimLayer[]) layers.Clone();
for (int i = 0; i < layers.Length; i++)
{
if (mergeSessions.TryGetValue(layers[i].type, out var session))
{
layers[i].isDefault = false;
layers[i].animatorController = session.Finish();
}
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}
return layers;
}
private void InitSessions(VRCAvatarDescriptor.CustomAnimLayer[] layers)
{
foreach (var layer in layers)
{
var controller = ResolveLayerController(layer);
if (controller == null) controller = new AnimatorController();
defaultControllers_[layer.type] = controller;
writeDefaults_[layer.type] = ProbeWriteDefaults(controller);
}
}
private bool? ProbeWriteDefaults(AnimatorController controller)
{
bool hasWDOn = false;
bool hasWDOff = false;
var stateMachineQueue = new Queue<AnimatorStateMachine>();
foreach (var layer in controller.layers)
{
stateMachineQueue.Enqueue(layer.stateMachine);
}
while (stateMachineQueue.Count > 0)
{
var stateMachine = stateMachineQueue.Dequeue();
foreach (var state in stateMachine.states)
{
if (state.state.writeDefaultValues) hasWDOn = true;
else hasWDOff = true;
}
foreach (var child in stateMachine.stateMachines)
{
stateMachineQueue.Enqueue(child.stateMachine);
}
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}
if (hasWDOn == hasWDOff) return null;
return hasWDOn;
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}
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private static AnimatorController ResolveLayerController(VRCAvatarDescriptor.CustomAnimLayer layer)
{
AnimatorController controller = null;
if (!layer.isDefault && layer.animatorController != null &&
layer.animatorController is AnimatorController c)
{
controller = c;
}
else
{
string name;
switch (layer.type)
{
case VRCAvatarDescriptor.AnimLayerType.Action:
name = "Action";
break;
case VRCAvatarDescriptor.AnimLayerType.Additive:
name = "Idle";
break;
case VRCAvatarDescriptor.AnimLayerType.Base:
name = "Locomotion";
break;
case VRCAvatarDescriptor.AnimLayerType.Gesture:
name = "Hands";
break;
case VRCAvatarDescriptor.AnimLayerType.Sitting:
name = "Sitting";
break;
case VRCAvatarDescriptor.AnimLayerType.FX:
name = "Face";
break;
case VRCAvatarDescriptor.AnimLayerType.TPose:
name = "UtilityTPose";
break;
case VRCAvatarDescriptor.AnimLayerType.IKPose:
name = "UtilityIKPose";
break;
default:
name = null;
break;
}
if (name != null)
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{
name = "/vrc_AvatarV3" + name + "Layer.controller";
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controller = AssetDatabase.LoadAssetAtPath<AnimatorController>(SAMPLE_PATH_PACKAGE + name);
if (controller == null)
{
controller = AssetDatabase.LoadAssetAtPath<AnimatorController>(SAMPLE_PATH_LEGACY + name);
}
}
}
return controller;
}
}
}