2023-08-22 17:44:02 +08:00
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using modular_avatar_tests;
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2023-06-05 20:41:46 +08:00
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEngine;
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public class MergeArmatureTests : TestBase
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{
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[Test]
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public void DontStripObjectsWithComponents()
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{
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var root = CreatePrefab("ColliderMergeTest.prefab");
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AvatarProcessor.ProcessAvatar(root);
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// We expect two children: Mergable and Hips$[uuid] (retained due to the BoxCollider)
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var targetHips = root.transform.Find("TargetArmature/Hips");
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Assert.AreEqual(2, targetHips.childCount);
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Assert.AreEqual("Mergable", targetHips.GetChild(0).gameObject.name);
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Assert.NotNull(targetHips.GetChild(1).GetComponent<BoxCollider>());
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}
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}
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