modular-avatar/UnitTests~/MergeArmatureTests/MergeArmatureTests.cs

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using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEngine;
public class MergeArmatureTests : TestBase
{
[Test]
public void DontStripObjectsWithComponents()
{
var root = CreatePrefab("ColliderMergeTest.prefab");
AvatarProcessor.ProcessAvatar(root);
// We expect two children: Mergable and Hips$[uuid] (retained due to the BoxCollider)
var targetHips = root.transform.Find("TargetArmature/Hips");
Assert.AreEqual(2, targetHips.childCount);
Assert.AreEqual("Mergable", targetHips.GetChild(0).gameObject.name);
Assert.NotNull(targetHips.GetChild(1).GetComponent<BoxCollider>());
}
}