modular-avatar/Editor/Localization/UIElementLocalizer.cs

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2.7 KiB
C#
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#region
using System;
using System.Collections.Generic;
using System.Reflection;
using nadena.dev.ndmf.localization;
using UnityEngine.UIElements;
#endregion
namespace nadena.dev.modular_avatar.core.editor
{
internal class UIElementLocalizer
{
private static Dictionary<Type, Func<VisualElement, Action>> _localizers =
new Dictionary<Type, Func<VisualElement, Action>>();
private readonly Localizer _localizer;
public UIElementLocalizer(Localizer localizer)
{
_localizer = localizer;
}
internal void Localize(VisualElement elem)
{
WalkTree(elem);
LanguagePrefs.ApplyFontPreferences(elem);
}
private void WalkTree(VisualElement elem)
{
var ty = elem.GetType();
if (elem.ClassListContains("ndmf-tr"))
{
var op = GetLocalizationOperation(ty);
if (op != null)
{
var action = op(elem);
LanguagePrefs.RegisterLanguageChangeCallback(elem, _elem => action());
action();
}
}
foreach (var child in elem.Children())
{
WalkTree(child);
}
}
private Func<VisualElement, Action> GetLocalizationOperation(Type ty)
{
if (!_localizers.TryGetValue(ty, out var action))
{
PropertyInfo m_label = ty.GetProperty("text") ?? ty.GetProperty("label");
if (m_label == null)
{
action = null;
}
else
{
action = elem =>
{
var key = m_label.GetValue(elem) as string;
if (key != null)
{
return () =>
{
var new_label = _localizer.GetLocalizedString(key);
if (!_localizer.TryGetLocalizedString(key + ":tooltip", out var tooltip))
{
tooltip = null;
}
m_label.SetValue(elem, new_label);
elem.tooltip = tooltip;
};
}
else
{
return () => { };
}
};
}
_localizers[ty] = action;
}
return action;
}
}
}