mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
121 lines
4.2 KiB
C#
121 lines
4.2 KiB
C#
|
#nullable enable
|
|||
|
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Collections.Immutable;
|
|||
|
using System.Linq;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using nadena.dev.ndmf.preview;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace nadena.dev.modular_avatar.core.editor
|
|||
|
{
|
|||
|
internal class RemoveVertexColorPreview : IRenderFilter
|
|||
|
{
|
|||
|
private static string ToPathString(ComputeContext ctx, Transform t)
|
|||
|
{
|
|||
|
return string.Join("/", ctx.ObservePath(t).Select(t2 => t2.gameObject.name).Reverse());
|
|||
|
}
|
|||
|
|
|||
|
public ImmutableList<RenderGroup> GetTargetGroups(ComputeContext context)
|
|||
|
{
|
|||
|
var roots = context.GetAvatarRoots();
|
|||
|
var removers = roots
|
|||
|
.SelectMany(r => context.GetComponentsInChildren<ModularAvatarRemoveVertexColor>(r, true))
|
|||
|
.Select(rvc => (ToPathString(context, rvc.transform),
|
|||
|
context.Observe(rvc, r => r.Mode) == ModularAvatarRemoveVertexColor.RemoveMode.Remove))
|
|||
|
.OrderBy(pair => pair.Item1)
|
|||
|
.ToList();
|
|||
|
var targets = roots.SelectMany(
|
|||
|
r => context.GetComponentsInChildren<SkinnedMeshRenderer>(r, true)
|
|||
|
.Concat(
|
|||
|
context.GetComponentsInChildren<MeshFilter>(r, true)
|
|||
|
.SelectMany(mf => context.GetComponents<Renderer>(mf.gameObject))
|
|||
|
)
|
|||
|
);
|
|||
|
|
|||
|
targets = targets.Where(target =>
|
|||
|
{
|
|||
|
var stringPath = ToPathString(context, target.transform);
|
|||
|
var index = removers.BinarySearch((stringPath, true));
|
|||
|
|
|||
|
if (index >= 0)
|
|||
|
{
|
|||
|
// There is a component on this mesh
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
var priorIndex = ~index - 1;
|
|||
|
if (priorIndex < 0) return false; // no match
|
|||
|
|
|||
|
var (maybeParent, mode) = removers[priorIndex];
|
|||
|
if (!stringPath.StartsWith(maybeParent)) return false; // no parent matched
|
|||
|
return mode;
|
|||
|
});
|
|||
|
|
|||
|
return targets.Select(RenderGroup.For).ToImmutableList();
|
|||
|
}
|
|||
|
|
|||
|
public Task<IRenderFilterNode> Instantiate(RenderGroup group, IEnumerable<(Renderer, Renderer)> proxyPairs,
|
|||
|
ComputeContext context)
|
|||
|
{
|
|||
|
Dictionary<Mesh, Mesh> conversionMap = new();
|
|||
|
|
|||
|
foreach (var (_, proxy) in proxyPairs)
|
|||
|
{
|
|||
|
Component c = proxy;
|
|||
|
if (!(c is SkinnedMeshRenderer))
|
|||
|
{
|
|||
|
c = context.GetComponent<MeshFilter>(proxy.gameObject);
|
|||
|
}
|
|||
|
|
|||
|
if (c == null) continue;
|
|||
|
|
|||
|
RemoveVertexColorPass.ForceRemove(_ => false, c, conversionMap);
|
|||
|
}
|
|||
|
|
|||
|
return Task.FromResult<IRenderFilterNode>(new Node(conversionMap.Values.FirstOrDefault()));
|
|||
|
}
|
|||
|
|
|||
|
private class Node : IRenderFilterNode
|
|||
|
{
|
|||
|
private readonly Mesh? _theMesh;
|
|||
|
|
|||
|
public Node(Mesh? theMesh)
|
|||
|
{
|
|||
|
_theMesh = theMesh;
|
|||
|
}
|
|||
|
|
|||
|
public Task<IRenderFilterNode> Refresh(IEnumerable<(Renderer, Renderer)> proxyPairs, ComputeContext context,
|
|||
|
RenderAspects updatedAspects)
|
|||
|
{
|
|||
|
if (updatedAspects.HasFlag(RenderAspects.Mesh)) return Task.FromResult<IRenderFilterNode>(null);
|
|||
|
if (_theMesh == null) return Task.FromResult<IRenderFilterNode>(null);
|
|||
|
|
|||
|
return Task.FromResult<IRenderFilterNode>(this);
|
|||
|
}
|
|||
|
|
|||
|
public RenderAspects WhatChanged => RenderAspects.Mesh;
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
if (_theMesh != null) Object.DestroyImmediate(_theMesh);
|
|||
|
}
|
|||
|
|
|||
|
public void OnFrame(Renderer original, Renderer proxy)
|
|||
|
{
|
|||
|
if (_theMesh == null) return;
|
|||
|
|
|||
|
switch (proxy)
|
|||
|
{
|
|||
|
case SkinnedMeshRenderer smr: smr.sharedMesh = _theMesh; break;
|
|||
|
default:
|
|||
|
{
|
|||
|
var mf = proxy.GetComponent<MeshFilter>();
|
|||
|
if (mf != null) mf.sharedMesh = _theMesh;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|