modular-avatar/UnitTests~/ActiveAnimationRetargeterTests/ActiveAnimationRetargeterTests.cs

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#if MA_VRCSDK3_AVATARS
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using modular_avatar_tests;
using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using EditorCurveBinding = UnityEditor.EditorCurveBinding;
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public class ActiveAnimationRetargeterTests : TestBase
{
[Test]
public void SimpleRetarget()
{
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var avatar = CreatePrefab("SimpleRetarget.prefab");
// initialize context
var buildContext = new BuildContext(avatar);
var pathMappings = buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>()
.PathMappings;
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// get game objects
var changedChild = avatar.transform.Find("Toggled/Child");
var newParent = avatar.transform.Find("NewParent");
// do retargeting
var retargeter = new ActiveAnimationRetargeter(buildContext, new BoneDatabase(), changedChild);
var created = retargeter.CreateIntermediateObjects(newParent.gameObject);
retargeter.FixupAnimations();
// commit
buildContext.AnimationDatabase.Commit();
var clip = findFxClip(avatar, layerName: "retarget");
var curveBindings = AnimationUtility.GetCurveBindings(clip);
// Intermediate object must be created
Assert.That(created, Is.Not.EqualTo(newParent.gameObject));
// The created animation must have m_IsActive of intermediate object
Assert.That(curveBindings, Does.Contain(EditorCurveBinding.FloatCurve(
pathMappings.GetObjectIdentifier(created), typeof(GameObject), "m_IsActive")));
}
}
#endif