modular-avatar/UnitTests~/DuplicatePBStripping/DuplicatePBStripping.cs

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#if MA_VRCSDK3_AVATARS
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using VRC.SDK3.Dynamics.PhysBone.Components;
namespace modular_avatar_tests.DuplicatePBStripping
{
public class DuplicatePBStripping : TestBase
{
[Test]
public void StripsExtraPBones_withNullRootTransform()
{
var prefab = CreatePrefab("DuplicatePBStripping_nullRef.prefab");
AvatarProcessor.ProcessAvatar(prefab);
Assert.AreEqual(1, prefab.GetComponentsInChildren<VRCPhysBone>().Length);
}
[Test]
public void StripsExtraPBones_withExplicitRootTransform()
{
var prefab = CreatePrefab("DuplicatePBStripping_objRef.prefab");
AvatarProcessor.ProcessAvatar(prefab);
Assert.AreEqual(1, prefab.GetComponentsInChildren<VRCPhysBone>().Length);
}
[Test]
public void StripsExtraPBones_withSiblingRootTransform()
{
var prefab = CreatePrefab("DuplicatePBStripping_otherRef.prefab");
AvatarProcessor.ProcessAvatar(prefab);
Assert.AreEqual(1, prefab.GetComponentsInChildren<VRCPhysBone>().Length);
}
[Test]
public void StripsExtraPBones_notWhenTargetDiffers()
{
var prefab = CreatePrefab("DuplicatePBStripping_preserve.prefab");
AvatarProcessor.ProcessAvatar(prefab);
// Note that this prefab has one duplicate, one non-duplicate component
Assert.AreEqual(2, prefab.GetComponentsInChildren<VRCPhysBone>().Length);
}
[Test]
public void StripsExtraPBones_near()
{
var prefab = CreatePrefab("DuplicatePBStripping_near.prefab");
AvatarProcessor.ProcessAvatar(prefab);
// Note that this prefab has a pair of PhysBones whose names match and are just 1mm apart.
// They should be merged because some outfit authors copy the entire armature, including PhysBones.
Assert.AreEqual(1, prefab.GetComponentsInChildren<VRCPhysBone>().Length);
}
[Test]
public void StripsExtraPBones_far()
{
var prefab = CreatePrefab("DuplicatePBStripping_far.prefab");
AvatarProcessor.ProcessAvatar(prefab);
// Note that this prefab has a pair of PhysBones whose names match but are more than 1mm apart.
// They should not be merged to preserve intentionally attached PhysBone, which is not copied from the avatar.
Assert.AreEqual(2, prefab.GetComponentsInChildren<VRCPhysBone>().Length);
}
}
}
#endif