mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-04-28 23:38:59 +08:00
83 lines
2.7 KiB
C#
83 lines
2.7 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core
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{
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public sealed class MenuCurveBinding
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{
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public readonly GameObject target;
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public readonly Type type;
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public readonly string property;
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public MenuCurveBinding(GameObject target, Type type, string property)
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{
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this.target = target;
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this.type = type;
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this.property = property;
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}
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private bool Equals(MenuCurveBinding other)
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{
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return target == other.target && type == other.type && property == other.property;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((MenuCurveBinding) obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = (target != null ? target.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (type != null ? type.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (property != null ? property.GetHashCode() : 0);
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return hashCode;
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}
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}
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}
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public interface MenuAction
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{
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ImmutableDictionary<MenuCurveBinding, AnimationCurve> GetCurves();
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ImmutableDictionary<MenuCurveBinding, AnimationCurve> GetDefaultCurves();
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}
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[RequireComponent(typeof(ModularAvatarMenuItem))]
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public class ActionToggleObject : AvatarTagComponent, MenuAction
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{
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[Serializable]
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public class ObjectEntry
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{
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public GameObject target;
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public bool Active;
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}
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public List<ObjectEntry> Objects;
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public ImmutableDictionary<MenuCurveBinding, AnimationCurve> GetCurves()
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{
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return Objects.Select(obj =>
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new KeyValuePair<MenuCurveBinding, AnimationCurve>(
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new MenuCurveBinding(obj.target, typeof(GameObject), "m_IsActive"),
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AnimationCurve.Constant(0, 1, obj.Active ? 1 : 0))
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).ToImmutableDictionary();
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}
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public ImmutableDictionary<MenuCurveBinding, AnimationCurve> GetDefaultCurves()
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{
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return Objects.Select(obj =>
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new KeyValuePair<MenuCurveBinding, AnimationCurve>(
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new MenuCurveBinding(obj.target, typeof(GameObject), "m_IsActive"),
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AnimationCurve.Constant(0, 1, obj.target.activeSelf ? 1 : 0))
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).ToImmutableDictionary();
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}
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}
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}
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