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#region
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
#endregion
namespace nadena.dev.modular_avatar.core.editor.ShapeChanger
{
[CustomPropertyDrawer(typeof(ChangedShape))]
public class ChangedShapeEditor : PropertyDrawer
{
private const string Root = "Packages/nadena.dev.modular-avatar/Editor/Inspector/ShapeChanger/";
const string UxmlPath = Root + "ChangedShapeEditor.uxml";
const string UssPath = Root + "ShapeChangerStyles.uss";
public override VisualElement CreatePropertyGUI(SerializedProperty property)
{
var uxml = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(UxmlPath).CloneTree();
var uss = AssetDatabase.LoadAssetAtPath<StyleSheet>(UssPath);
Localization.UI.Localize(uxml);
uxml.styleSheets.Add(uss);
uxml.BindProperty(property);
var f_shape_name = uxml.Q<DropdownField>("f-shape-name");
var f_object = uxml.Q<ObjectField>("f-object");
f_object.objectType = typeof(SkinnedMeshRenderer);
f_object.allowSceneObjects = true;
var f_target_object = uxml.Q<ObjectField>("f-obj-target-object");
var f_reference_path = uxml.Q<TextField>("f-obj-ref-path");
f_object.RegisterValueChangedCallback(evt =>
{
var gameObj = (evt.newValue as SkinnedMeshRenderer)?.gameObject;
if (gameObj == null)
{
f_target_object.value = null;
f_reference_path.value = "";
}
else
{
var path = RuntimeUtil.AvatarRootPath(gameObj);
f_reference_path.value = path;
if (path == "")
{
f_target_object.value = null;
}
else
{
f_target_object.value = gameObj;
}
}
EditorApplication.delayCall += UpdateShapeDropdown;
});
UpdateShapeDropdown();
f_target_object.RegisterValueChangedCallback(_ => UpdateVisualTarget());
f_reference_path.RegisterValueChangedCallback(_ => UpdateVisualTarget());
uxml.Q<PropertyField>("f-change-type").RegisterCallback<ChangeEvent<string>>(
e =>
{
if (e.newValue == "Delete")
{
uxml.AddToClassList("change-type-delete");
}
else
{
uxml.RemoveFromClassList("change-type-delete");
}
}
);
return uxml;
void UpdateVisualTarget()
{
var changer = property.serializedObject.targetObject as ModularAvatarShapeChanger;
var renderer = GetTargetRenderer(AvatarObjectReference.Get(property.FindPropertyRelative("Object")));
var overrideRenderer = GetTargetRenderer(changer?.targetRenderer.Get(changer));
f_object.SetEnabled(overrideRenderer == null);
f_object.SetValueWithoutNotify(overrideRenderer ?? renderer);
SkinnedMeshRenderer GetTargetRenderer(GameObject obj)
{
try
{
return obj?.GetComponent<SkinnedMeshRenderer>();
}
catch (MissingComponentException e)
{
return null;
}
}
}
void UpdateShapeDropdown()
{
var changer = property.serializedObject.targetObject as ModularAvatarShapeChanger;
var shapeNames = GetShapeNames(AvatarObjectReference.Get(property.FindPropertyRelative("Object")));
var overrideShapeNames = GetShapeNames(changer?.targetRenderer.Get(changer));
f_shape_name.SetEnabled(overrideShapeNames != null || shapeNames != null);
f_shape_name.choices = overrideShapeNames ?? shapeNames ?? new();
f_shape_name.formatListItemCallback = name => f_shape_name.enabledSelf ? name : "<Missing SkinnedMeshRenderer>";
f_shape_name.formatSelectedValueCallback = f_shape_name.formatListItemCallback;
List<string> GetShapeNames(GameObject obj)
{
try
{
var mesh = obj?.GetComponent<SkinnedMeshRenderer>()?.sharedMesh;
if (mesh == null) return null;
return Enumerable.Range(0, mesh.blendShapeCount)
.Select(x => mesh.GetBlendShapeName(x))
.ToList();
}
catch (MissingComponentException e)
{
return null;
}
}
}
}
}
}