modular-avatar/Editor/HeuristicBoneMapper.cs

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#region
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
#endregion
namespace nadena.dev.modular_avatar.core.editor
{
internal class HeuristicBoneMapper
{
private static readonly Regex PAT_END_NUMBER = new Regex(@"[_\.][0-9]+");
// This list is originally from https://github.com/HhotateA/AvatarModifyTools/blob/d8ae75fed8577707253d6b63a64d6053eebbe78b/Assets/HhotateA/AvatarModifyTool/Editor/EnvironmentVariable.cs#L81-L139
// Copyright (c) 2021 @HhotateA_xR
// Licensed under the MIT License
// In addition, some part is copied from from https://github.com/Azukimochi/BoneRenamer/blob/6ec12b848830f467e35ddf7ff105aaa72be02908/BoneNames.xml
// Copyright (c) 2023 Azukimochi
// Licensed under the MIT License
private static string[][] boneNamePatterns = new[]
{
new[] {"Hips", "Hip", "pelvis"},
new[]
{
"LeftUpperLeg", "UpperLeg_Left", "UpperLeg_L", "Leg_Left", "Leg_L", "ULeg_L", "Left leg", "LeftUpLeg",
"UpLeg.L", "Thigh_L"
},
new[]
{
"RightUpperLeg", "UpperLeg_Right", "UpperLeg_R", "Leg_Right", "Leg_R", "ULeg_R", "Right leg",
"RightUpLeg", "UpLeg.R", "Thigh_R"
},
new[]
{
"LeftLowerLeg", "LowerLeg_Left", "LowerLeg_L", "Knee_Left", "Knee_L", "LLeg_L", "Left knee", "LeftLeg", "leg_L", "shin.L"
},
new[]
{
"RightLowerLeg", "LowerLeg_Right", "LowerLeg_R", "Knee_Right", "Knee_R", "LLeg_R", "Right knee",
"RightLeg", "leg_R", "shin.R"
},
new[] {"LeftFoot", "Foot_Left", "Foot_L", "Ankle_L", "Foot.L.001", "Left ankle", "heel.L", "heel"},
new[] {"RightFoot", "Foot_Right", "Foot_R", "Ankle_R", "Foot.R.001", "Right ankle", "heel.R", "heel"},
new[] {"Spine", "spine01"},
new[] {"Chest", "Bust", "spine02", "upper_chest"},
new[] {"Neck"},
new[] {"Head"},
new[] {"LeftShoulder", "Shoulder_Left", "Shoulder_L"},
new[] {"RightShoulder", "Shoulder_Right", "Shoulder_R"},
new[]
{
"LeftUpperArm", "UpperArm_Left", "UpperArm_L", "Arm_Left", "Arm_L", "UArm_L", "Left arm", "UpperLeftArm"
},
new[]
{
"RightUpperArm", "UpperArm_Right", "UpperArm_R", "Arm_Right", "Arm_R", "UArm_R", "Right arm",
"UpperRightArm"
},
new[] {"LeftLowerArm", "LowerArm_Left", "LowerArm_L", "LArm_L", "Left elbow", "LeftForeArm", "Elbow_L", "forearm_L", "ForArm_L"},
new[] {"RightLowerArm", "LowerArm_Right", "LowerArm_R", "LArm_R", "Right elbow", "RightForeArm", "Elbow_R", "forearm_R", "ForArm_R"},
new[] {"LeftHand", "Hand_Left", "Hand_L", "Left wrist", "Wrist_L"},
new[] {"RightHand", "Hand_Right", "Hand_R", "Right wrist", "Wrist_R"},
new[]
{
"LeftToes", "Toes_Left", "Toe_Left", "ToeIK_L", "Toes_L", "Toe_L", "Foot.L.002", "Left Toe",
"LeftToeBase"
},
new[]
{
"RightToes", "Toes_Right", "Toe_Right", "ToeIK_R", "Toes_R", "Toe_R", "Foot.R.002", "Right Toe",
"RightToeBase"
},
new[] {"LeftEye", "Eye_Left", "Eye_L"},
new[] {"RightEye", "Eye_Right", "Eye_R"},
new[] {"Jaw"},
new[]
{
"LeftThumbProximal", "ProximalThumb_Left", "ProximalThumb_L", "Thumb1_L", "ThumbFinger1_L",
"LeftHandThumb1", "Thumb Proximal.L", "Thunb1_L", "finger01_01_L"
},
new[]
{
"LeftThumbIntermediate", "IntermediateThumb_Left", "IntermediateThumb_L", "Thumb2_L", "ThumbFinger2_L",
"LeftHandThumb2", "Thumb Intermediate.L", "Thunb2_L", "finger01_02_L"
},
new[]
{
"LeftThumbDistal", "DistalThumb_Left", "DistalThumb_L", "Thumb3_L", "ThumbFinger3_L", "LeftHandThumb3",
"Thumb Distal.L", "Thunb3_L", "finger01_03_L"
},
new[]
{
"LeftIndexProximal", "ProximalIndex_Left", "ProximalIndex_L", "Index1_L", "IndexFinger1_L",
"LeftHandIndex1", "Index Proximal.L", "finger02_01_L", "f_index.01.L"
},
new[]
{
"LeftIndexIntermediate", "IntermediateIndex_Left", "IntermediateIndex_L", "Index2_L", "IndexFinger2_L",
"LeftHandIndex2", "Index Intermediate.L", "finger02_02_L", "f_index.02.L"
},
new[]
{
"LeftIndexDistal", "DistalIndex_Left", "DistalIndex_L", "Index3_L", "IndexFinger3_L", "LeftHandIndex3",
"Index Distal.L", "finger02_03_L", "f_index.03.L"
},
new[]
{
"LeftMiddleProximal", "ProximalMiddle_Left", "ProximalMiddle_L", "Middle1_L", "MiddleFinger1_L",
"LeftHandMiddle1", "Middle Proximal.L", "finger03_01_L", "f_middle.01.L"
},
new[]
{
"LeftMiddleIntermediate", "IntermediateMiddle_Left", "IntermediateMiddle_L", "Middle2_L",
"MiddleFinger2_L", "LeftHandMiddle2", "Middle Intermediate.L", "finger03_02_L", "f_middle.02.L"
},
new[]
{
"LeftMiddleDistal", "DistalMiddle_Left", "DistalMiddle_L", "Middle3_L", "MiddleFinger3_L",
"LeftHandMiddle3", "Middle Distal.L", "finger03_03_L", "f_middle.03.L"
},
new[]
{
"LeftRingProximal", "ProximalRing_Left", "ProximalRing_L", "Ring1_L", "RingFinger1_L", "LeftHandRing1",
"Ring Proximal.L", "finger04_01_L", "f_ring.01.L"
},
new[]
{
"LeftRingIntermediate", "IntermediateRing_Left", "IntermediateRing_L", "Ring2_L", "RingFinger2_L",
"LeftHandRing2", "Ring Intermediate.L", "finger04_02_L", "f_ring.02.L"
},
new[]
{
"LeftRingDistal", "DistalRing_Left", "DistalRing_L", "Ring3_L", "RingFinger3_L", "LeftHandRing3",
"Ring Distal.L", "finger04_03_L", "f_ring.03.L"
},
new[]
{
"LeftLittleProximal", "ProximalLittle_Left", "ProximalLittle_L", "Little1_L", "LittleFinger1_L",
"LeftHandPinky1", "Little Proximal.L", "finger05_01_L", "f_pinky.01.L"
},
new[]
{
"LeftLittleIntermediate", "IntermediateLittle_Left", "IntermediateLittle_L", "Little2_L",
"LittleFinger2_L", "LeftHandPinky2", "Little Intermediate.L", "finger05_02_L", "f_pinky.02.L"
},
new[]
{
"LeftLittleDistal", "DistalLittle_Left", "DistalLittle_L", "Little3_L", "LittleFinger3_L",
"LeftHandPinky3", "Little Distal.L", "finger05_03_L", "f_pinky.03.L"
},
new[]
{
"RightThumbProximal", "ProximalThumb_Right", "ProximalThumb_R", "Thumb1_R", "ThumbFinger1_R",
"RightHandThumb1", "Thumb Proximal.R", "Thunb1_R", "finger01_01_R"
},
new[]
{
"RightThumbIntermediate", "IntermediateThumb_Right", "IntermediateThumb_R", "Thumb2_R",
"ThumbFinger2_R", "RightHandThumb2", "Thumb Intermediate.R", "Thunb2_R", "finger01_02_R"
},
new[]
{
"RightThumbDistal", "DistalThumb_Right", "DistalThumb_R", "Thumb3_R", "ThumbFinger3_R",
"RightHandThumb3", "Thumb Distal.R", "Thunb3_R", "finger01_03_R"
},
new[]
{
"RightIndexProximal", "ProximalIndex_Right", "ProximalIndex_R", "Index1_R", "IndexFinger1_R",
"RightHandIndex1", "Index Proximal.R", "finger02_01_R", "f_index.01.R"
},
new[]
{
"RightIndexIntermediate", "IntermediateIndex_Right", "IntermediateIndex_R", "Index2_R",
"IndexFinger2_R", "RightHandIndex2", "Index Intermediate.R", "finger02_02_R", "f_index.02.R"
},
new[]
{
"RightIndexDistal", "DistalIndex_Right", "DistalIndex_R", "Index3_R", "IndexFinger3_R",
"RightHandIndex3", "Index Distal.R", "finger02_03_R", "f_index.03.R"
},
new[]
{
"RightMiddleProximal", "ProximalMiddle_Right", "ProximalMiddle_R", "Middle1_R", "MiddleFinger1_R",
"RightHandMiddle1", "Middle Proximal.R", "finger03_01_R", "f_middle.01.R"
},
new[]
{
"RightMiddleIntermediate", "IntermediateMiddle_Right", "IntermediateMiddle_R", "Middle2_R",
"MiddleFinger2_R", "RightHandMiddle2", "Middle Intermediate.R", "finger03_02_R", "f_middle.02.R"
},
new[]
{
"RightMiddleDistal", "DistalMiddle_Right", "DistalMiddle_R", "Middle3_R", "MiddleFinger3_R",
"RightHandMiddle3", "Middle Distal.R", "finger03_03_R", "f_middle.03.R"
},
new[]
{
"RightRingProximal", "ProximalRing_Right", "ProximalRing_R", "Ring1_R", "RingFinger1_R",
"RightHandRing1", "Ring Proximal.R", "finger04_01_R", "f_ring.01.R"
},
new[]
{
"RightRingIntermediate", "IntermediateRing_Right", "IntermediateRing_R", "Ring2_R", "RingFinger2_R",
"RightHandRing2", "Ring Intermediate.R", "finger04_02_R", "f_ring.02.R"
},
new[]
{
"RightRingDistal", "DistalRing_Right", "DistalRing_R", "Ring3_R", "RingFinger3_R", "RightHandRing3",
"Ring Distal.R", "finger04_03_R", "f_ring.03.R"
},
new[]
{
"RightLittleProximal", "ProximalLittle_Right", "ProximalLittle_R", "Little1_R", "LittleFinger1_R",
"RightHandPinky1", "Little Proximal.R", "finger05_01_R", "f_pinky.01.R"
},
new[]
{
"RightLittleIntermediate", "IntermediateLittle_Right", "IntermediateLittle_R", "Little2_R",
"LittleFinger2_R", "RightHandPinky2", "Little Intermediate.R", "finger05_02_R", "f_pinky.02.R"
},
new[]
{
"RightLittleDistal", "DistalLittle_Right", "DistalLittle_R", "Little3_R", "LittleFinger3_R",
"RightHandPinky3", "Little Distal.R", "finger05_03_R", "f_pinky.03.R"
},
2023-01-02 15:03:06 +08:00
new[] {"UpperChest", "UChest"},
};
internal static readonly Regex Regex_VRM_Bone = new Regex(@"^([LRC])_(.*)$");
internal static string NormalizeName(string name)
{
name = name.ToLowerInvariant();
name = Regex.Replace(name, "^bone_|[0-9 ._]", "");
return name;
}
internal static readonly ImmutableDictionary<string, List<HumanBodyBones>> NameToBoneMap;
internal static readonly ImmutableDictionary<HumanBodyBones, ImmutableList<string>> BoneToNameMap;
static HeuristicBoneMapper()
{
var pat_end_side = new Regex(@"[_\.]([LR])$");
var nameToBoneMap = new Dictionary<string, List<HumanBodyBones>>();
var boneToNameMap = new Dictionary<HumanBodyBones, ImmutableList<string>>();
for (int i = 0; i < boneNamePatterns.Length; i++)
{
var bone = (HumanBodyBones) i;
foreach (var name in boneNamePatterns[i])
{
RegisterNameForBone(NormalizeName(name), bone);
var match = pat_end_side.Match(name);
if (match.Success)
{
var altName = name.Substring(0, name.Length - 2);
altName = match.Groups[1] + "." + altName;
RegisterNameForBone(NormalizeName(altName), bone);
}
else
{
// VRM pattern: J_Bip_C_[non-sided bone, e.g. hips]
var altName = "C." + name;
RegisterNameForBone(NormalizeName(altName), bone);
}
}
}
void RegisterNameForBone(string name, HumanBodyBones bone)
{
if (!nameToBoneMap.TryGetValue(name, out var list))
{
list = new List<HumanBodyBones>();
nameToBoneMap[name] = list;
}
list.Add(bone);
if (!boneToNameMap.TryGetValue(bone, out var names))
{
names = ImmutableList<string>.Empty;
}
if (!names.Contains(name))
{
boneToNameMap[bone] = names.Add(name);
}
}
NameToBoneMap = nameToBoneMap.ToImmutableDictionary();
BoneToNameMap = boneToNameMap.ToImmutableDictionary();
}
/// <summary>
/// Examines the children of src, and tries to map them to the corresponding child of newParent.
/// Unmappable bones will not be added to the resulting dictionary. Ensures that each parent bone is only mapped
/// once.
/// </summary>
internal static Dictionary<Transform, Transform> AssignBoneMappings(
ModularAvatarMergeArmature config,
GameObject src,
GameObject newParent,
List<Transform> skipped = null,
HashSet<Transform> unassigned = null
)
{
Dictionary<Transform, Transform> mappings = new Dictionary<Transform, Transform>();
List<Transform> heuristicAssignmentPass = new List<Transform>();
if (unassigned == null)
{
unassigned = new HashSet<Transform>();
foreach (Transform child in newParent.transform)
{
unassigned.Add(child);
}
}
foreach (Transform child in src.transform)
{
var childName = child.gameObject.name;
if (childName.StartsWith(config.prefix) && childName.EndsWith(config.suffix)
&& childName.Length >
config.prefix.Length + config.suffix.Length)
{
var targetObjectName = childName.Substring(config.prefix.Length,
childName.Length - config.prefix.Length - config.suffix.Length);
var targetObject = newParent.transform.Find(targetObjectName);
if (targetObject != null && unassigned.Contains(targetObject))
{
mappings[child] = targetObject;
unassigned.Remove(targetObject);
}
else
{
heuristicAssignmentPass.Add(child);
}
}
}
Dictionary<string, Transform> lcNameToXform = new Dictionary<string, Transform>();
foreach (var target in unassigned)
{
lcNameToXform[NormalizeName(target.gameObject.name)] = target;
}
foreach (var child in heuristicAssignmentPass)
{
var childName = child.gameObject.name;
var targetObjectName = childName.Substring(config.prefix.Length,
childName.Length - config.prefix.Length - config.suffix.Length);
if (!NameToBoneMap.TryGetValue(
NormalizeName(targetObjectName), out var bodyBones))
{
continue;
}
foreach (var otherName in bodyBones.SelectMany(bone => BoneToNameMap[bone]))
{
if (lcNameToXform.TryGetValue(otherName, out var targetObject))
{
mappings[child] = targetObject;
unassigned.Remove(targetObject);
lcNameToXform.Remove(otherName.ToLowerInvariant());
break;
}
}
if (!mappings.ContainsKey(child) && bodyBones.Contains(HumanBodyBones.UpperChest) && skipped != null)
{
// Avatars are often missing UpperChest bones, try skipping over this...
skipped.Add(child);
foreach (var kvp in AssignBoneMappings(config, child.gameObject, newParent, skipped, unassigned))
{
mappings.Add(kvp.Key, kvp.Value);
}
}
}
return mappings;
}
internal static void RenameBonesByHeuristic(ModularAvatarMergeArmature config, List<Transform> skipped = null)
{
var target = config.mergeTarget.Get(RuntimeUtil.FindAvatarTransformInParents(config.transform));
if (target == null) return;
if (skipped == null) skipped = new List<Transform>();
Traverse(config.transform, target.transform);
void Traverse(Transform src, Transform dst)
{
var mappings = AssignBoneMappings(config, src.gameObject, dst.gameObject, skipped: skipped);
foreach (var pair in mappings)
{
var newName = config.prefix + pair.Value.gameObject.name + config.suffix;
var srcGameObj = pair.Key.gameObject;
var oldName = srcGameObj.name;
if (oldName != newName)
{
Undo.RecordObject(srcGameObj, "Applying heuristic mapping");
srcGameObj.name = newName;
PrefabUtility.RecordPrefabInstancePropertyModifications(srcGameObj);
}
Traverse(pair.Key, pair.Value);
}
}
}
}
}