2023-08-22 17:44:02 +08:00
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using modular_avatar_tests;
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2023-05-21 15:49:02 +08:00
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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public class GameObjectGC : TestBase
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{
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[Test]
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public void FakeHumanoidHandling()
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{
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var fake_humanoid = CreatePrefab("FakeHumanoid.prefab");
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var avdesc = fake_humanoid.GetComponent<VRCAvatarDescriptor>();
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new GCGameObjectsPass(new BuildContext(avdesc), fake_humanoid).OnPreprocessAvatar();
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AvatarProcessor.ProcessAvatar(fake_humanoid);
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var animator = fake_humanoid.GetComponent<Animator>();
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Assert.NotNull(animator);
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Assert.NotNull(animator.GetBoneTransform(HumanBodyBones.Chest));
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Assert.True(fake_humanoid.transform.Find("Body") == null);
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}
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2023-06-19 19:11:18 +08:00
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[Test]
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public void RetainEndBones()
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{
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var fake_humanoid = CreatePrefab("FakeHumanoid.prefab");
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var avdesc = fake_humanoid.GetComponent<VRCAvatarDescriptor>();
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var bone1 = CreateChild(fake_humanoid, "bone1");
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var bone2 = CreateChild(bone1, "bone2.end");
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var bone3 = CreateChild(fake_humanoid, "bone2");
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new GCGameObjectsPass(new BuildContext(avdesc), fake_humanoid).OnPreprocessAvatar();
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AvatarProcessor.ProcessAvatar(fake_humanoid);
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Assert.True(bone1 != null);
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Assert.True(bone2 != null);
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Assert.True(bone3 == null);
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}
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2023-05-21 15:49:02 +08:00
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}
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