From e2a02982d5c3af523f8b6cd437ee4cdd20f4d5e5 Mon Sep 17 00:00:00 2001 From: nadena-dev-ci Date: Sat, 22 Mar 2025 13:38:09 +0900 Subject: [PATCH 1/2] New Crowdin updates (#1516) * New translations en-us.json (Japanese) * New translations en-us.json (Korean) * New translations en-us.json (Chinese Simplified) * New translations en-us.json (Chinese Traditional) * Update source file en-US.json * New translations en-us.json (Japanese) --- Editor/Localization/ja-JP.json | 2 +- Editor/Localization/ko-KR.json | 1 - Editor/Localization/zh-Hans.json | 1 - Editor/Localization/zh-Hant.json | 1 - 4 files changed, 1 insertion(+), 4 deletions(-) diff --git a/Editor/Localization/ja-JP.json b/Editor/Localization/ja-JP.json index 7f2ee524..70f51f49 100644 --- a/Editor/Localization/ja-JP.json +++ b/Editor/Localization/ja-JP.json @@ -92,7 +92,7 @@ "merge_armature.reset_pos.execute": "実行", "merge_armature.reset_pos.heuristic_scale": "衣装の全体的なスケールをアバターに合わせる", "merge_armature.reset_pos.heuristic_scale.tooltip": "腕の長さを参考に、衣装全体のスケールをアバターに合わせます。非対応衣装を導入する時にお勧めです。", - "merge_blend_tree.blend_tree": "ブレンドツリー", + "merge_blend_tree.motion": "結合するモーション(またはブレンドツリー)", "merge_blend_tree.path_mode": "パスモード", "merge_blend_tree.path_mode.tooltip": "アニメーション内のパスを解釈するモード。相対的にすると、このオブジェクトにつけたアニメーターでアニメーションを編集することができます。", "merge_blend_tree.relative_path_root": "相対的パスのルート", diff --git a/Editor/Localization/ko-KR.json b/Editor/Localization/ko-KR.json index 0278dbb7..d621ef4b 100644 --- a/Editor/Localization/ko-KR.json +++ b/Editor/Localization/ko-KR.json @@ -88,7 +88,6 @@ "merge_armature.reset_pos.execute": "실행", "merge_armature.reset_pos.heuristic_scale": "의상의 전체적인 스케일을 원본 아바타에 맞춤", "merge_armature.reset_pos.heuristic_scale.tooltip": "원본 아바타의 팔 길이를 참조하여, 의상의 전체 스케일을 이에 맞춥니다. 전용 의상이 아닌 경우 도움이 됩니다.", - "merge_blend_tree.blend_tree": "블랜드 트리", "merge_blend_tree.path_mode": "경로 모드", "merge_blend_tree.path_mode.tooltip": "애니메이션에서 경로를 해석하는 방법에 대해 설명합니다. 상대 모드를 사용하면 이 오브젝트의 애니메이터에서 애니메이션을 기록할 수 있습니다.", "merge_blend_tree.relative_path_root": "상대적 경로", diff --git a/Editor/Localization/zh-Hans.json b/Editor/Localization/zh-Hans.json index 84d92b3e..e079c713 100644 --- a/Editor/Localization/zh-Hans.json +++ b/Editor/Localization/zh-Hans.json @@ -93,7 +93,6 @@ "merge_armature.reset_pos.execute": "执行!", "merge_armature.reset_pos.heuristic_scale": "根据 Avatar 调整服装的整体比例", "merge_armature.reset_pos.heuristic_scale.tooltip": "以臂展作为参考,调整服装的整体比例。\n推荐用于不适配当前 Avatar 的服装。", - "merge_blend_tree.blend_tree": "BlendTree", "merge_blend_tree.path_mode": "路径模式", "merge_blend_tree.path_mode.tooltip": "在动画中路径的工作模式。\n使用相对路径可以让你在当前对象上录制动画。", "merge_blend_tree.relative_path_root": "相对路径根对象", diff --git a/Editor/Localization/zh-Hant.json b/Editor/Localization/zh-Hant.json index 27c13dff..df31887e 100644 --- a/Editor/Localization/zh-Hant.json +++ b/Editor/Localization/zh-Hant.json @@ -93,7 +93,6 @@ "merge_armature.reset_pos.execute": "執行", "merge_armature.reset_pos.heuristic_scale": "根據 Avatar 調整服裝的整體比例", "merge_armature.reset_pos.heuristic_scale.tooltip": "以臂展作為參考,調整服裝的整體比例。\n推薦用於非 Avatar 對應的服裝。", - "merge_blend_tree.blend_tree": "Blend Tree", "merge_blend_tree.path_mode": "路徑模式", "merge_blend_tree.path_mode.tooltip": "在動畫中路徑的工作模式。\n使用相對路徑可以讓你在當前物件上錄制動畫。", "merge_blend_tree.relative_path_root": "相對路徑根物件", From 713a0d3b1d30eac54e6797bd265e315a5dfbdfd4 Mon Sep 17 00:00:00 2001 From: "nadena.dev release bot" Date: Sat, 22 Mar 2025 04:43:16 +0000 Subject: [PATCH 2/2] Release 1.12.0-rc.0 --- CHANGELOG-PRERELEASE-jp.md | 12 +++++++++--- CHANGELOG-PRERELEASE.md | 14 ++++++++++---- package.json | 2 +- 3 files changed, 20 insertions(+), 8 deletions(-) diff --git a/CHANGELOG-PRERELEASE-jp.md b/CHANGELOG-PRERELEASE-jp.md index d1079eb7..46f50855 100644 --- a/CHANGELOG-PRERELEASE-jp.md +++ b/CHANGELOG-PRERELEASE-jp.md @@ -10,11 +10,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Added ### Fixed -- [#1508] テクスチャのサイズが4の倍数でない場合に、エクスプレッションメニューアイコンの自動圧縮が失敗する問題を修正 -- [#1513] iOSビルドでエクスプレッションメニューアイコンの圧縮が壊れる問題を修正 ### Changed -- [#1514] `Merge Blend Tree` は `Merge Motion (Blend Tree)` に改名され、アニメーションクリップにも対応するようになりました ### Removed @@ -22,6 +19,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Deprecated +## [1.12.0-rc.0] - [2025-03-22] + +### Fixed +- [#1508] テクスチャのサイズが4の倍数でない場合に、エクスプレッションメニューアイコンの自動圧縮が失敗する問題を修正 +- [#1513] iOSビルドでエクスプレッションメニューアイコンの圧縮が壊れる問題を修正 + +### Changed +- [#1514] `Merge Blend Tree` は `Merge Motion (Blend Tree)` に改名され、アニメーションクリップにも対応するようになりました + ## [1.12.0-beta.0] - [2025-03-17] ### Added diff --git a/CHANGELOG-PRERELEASE.md b/CHANGELOG-PRERELEASE.md index 67136fd1..4304c7ba 100644 --- a/CHANGELOG-PRERELEASE.md +++ b/CHANGELOG-PRERELEASE.md @@ -10,12 +10,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Added ### Fixed -- [#1508] Fix an issue where automatic compression of expressions menu icons would fail when the texture dimensions were - not divisible by four. -- [#1513] Expression menu icon compression broke on iOS builds ### Changed -- [#1514] `Merge Blend Tree` is now `Merge Motion (Blend Tree)` and supports merging animation clips as well as blend trees ### Removed @@ -23,6 +19,16 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Deprecated +## [1.12.0-rc.0] - [2025-03-22] + +### Fixed +- [#1508] Fix an issue where automatic compression of expressions menu icons would fail when the texture dimensions were + not divisible by four. +- [#1513] Expression menu icon compression broke on iOS builds + +### Changed +- [#1514] `Merge Blend Tree` is now `Merge Motion (Blend Tree)` and supports merging animation clips as well as blend trees + ## [1.12.0-beta.0] - [2025-03-17] ### Added diff --git a/package.json b/package.json index 7cf224f5..00733120 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "nadena.dev.modular-avatar", "displayName": "Modular Avatar", - "version": "1.12.0-beta.0", + "version": "1.12.0-rc.0", "unity": "2022.3", "description": "A suite of tools for assembling your avatar out of reusable components", "author": {