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fix: no purge MoveIndependently (#749)
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@ -84,6 +84,10 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
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{
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UnityEngine.Object.DestroyImmediate(component);
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}
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foreach (var component in ctx.AvatarRootTransform.GetComponentsInChildren<ArmatureAwase.MAMoveIndependently>(true))
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{
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UnityEngine.Object.DestroyImmediate(component);
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}
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});
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#if MA_VRCSDK3_AVATARS
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seq.Run(PruneParametersPass.Instance);
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