mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
fix: MA MeshSettings forget to keep the inverse root bone. (#1356)
* fix: Forget to keep the inverse root bone. * fix: inverted root bone position is offset from original --------- Co-authored-by: bd_ <bd_@nadena.dev>
This commit is contained in:
parent
fd59c3e910
commit
0606311f51
@ -1,5 +1,8 @@
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
@ -50,12 +53,12 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
or ModularAvatarMeshSettings.InheritMode.Inherit
|
||||
or ModularAvatarMeshSettings.InheritMode.DontSet
|
||||
or ModularAvatarMeshSettings.InheritMode.SetOrInherit), _):
|
||||
throw new System.InvalidOperationException($"Logic failure: invalid InheritMode: {currentMode}");
|
||||
throw new InvalidOperationException($"Logic failure: invalid InheritMode: {currentMode}");
|
||||
case (_, not (ModularAvatarMeshSettings.InheritMode.Set
|
||||
or ModularAvatarMeshSettings.InheritMode.Inherit
|
||||
or ModularAvatarMeshSettings.InheritMode.DontSet
|
||||
or ModularAvatarMeshSettings.InheritMode.SetOrInherit)):
|
||||
throw new System.ArgumentOutOfRangeException(nameof(srcMode), $"Invalid InheritMode: {srcMode}");
|
||||
throw new ArgumentOutOfRangeException(nameof(srcMode), $"Invalid InheritMode: {srcMode}");
|
||||
|
||||
// If current value is came from Set or DontSet, it should not be changed
|
||||
case (ModularAvatarMeshSettings.InheritMode.Set, _):
|
||||
@ -144,9 +147,56 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
|
||||
if (newMesh) context.SaveAsset(newMesh);
|
||||
}
|
||||
smr.rootBone = settings.RootBone;
|
||||
smr.localBounds = settings.Bounds;
|
||||
|
||||
var settingsRootBone = settings.RootBone;
|
||||
settingsRootBone = settingsRootBone == null ? smr.transform : settingsRootBone;
|
||||
var smrRootBone = smr.rootBone;
|
||||
smrRootBone = smrRootBone == null ? smr.transform : smrRootBone;
|
||||
|
||||
if (IsInverted(smrRootBone) != IsInverted(settingsRootBone))
|
||||
{
|
||||
smr.rootBone = GetInvertedRootBone(settingsRootBone);
|
||||
|
||||
var bounds = settings.Bounds;
|
||||
var center = bounds.center;
|
||||
center.x *= -1;
|
||||
bounds.center = center;
|
||||
smr.localBounds = bounds;
|
||||
}
|
||||
else
|
||||
{
|
||||
smr.rootBone = settings.RootBone;
|
||||
smr.localBounds = settings.Bounds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsInverted(Transform bone)
|
||||
{
|
||||
var inverseCount = 0;
|
||||
|
||||
var scale = bone.lossyScale;
|
||||
if (scale.x < 0) inverseCount += 1;
|
||||
if (scale.y < 0) inverseCount += 1;
|
||||
if (scale.z < 0) inverseCount += 1;
|
||||
|
||||
return (inverseCount % 2) != 0;
|
||||
}
|
||||
private Dictionary<Transform, Transform> invertedRootBoneCache = new();
|
||||
private Transform GetInvertedRootBone(Transform rootBone)
|
||||
{
|
||||
if (invertedRootBoneCache.TryGetValue(rootBone, out var cache)) { return cache; }
|
||||
|
||||
var cloned = Object.Instantiate(rootBone.gameObject, rootBone, true);
|
||||
cloned.name = rootBone.gameObject.name + "-InvertedRootBone";
|
||||
|
||||
var invertedRootBone = cloned.transform;
|
||||
var scale = invertedRootBone.localScale;
|
||||
scale.x *= -1;
|
||||
invertedRootBone.localScale = scale;
|
||||
|
||||
invertedRootBoneCache[rootBone] = invertedRootBone;
|
||||
return invertedRootBone;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user