From 06607d08054bd761cad2870ab075bd68507a42cf Mon Sep 17 00:00:00 2001 From: bd_ Date: Sat, 12 Oct 2024 17:09:59 -0700 Subject: [PATCH] fix: missing localization strings for Replace Object errors Closes: #1281 --- Editor/Localization/en-US.json | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Editor/Localization/en-US.json b/Editor/Localization/en-US.json index bc7e8ec8..a12ef8ec 100644 --- a/Editor/Localization/en-US.json +++ b/Editor/Localization/en-US.json @@ -149,6 +149,8 @@ "error.rename_params.default_value_conflict:hint": "To avoid unpredictable behavior, leave the default value field blank in all but on MA Parameters component. If multiple values are present, Modular Avatar will select the first default value specified in the hierarchy order.", "error.replace_object.null_target": "[MA-0008] No target specified", "error.replace_object.null_target:hint": "Replace object needs a target object to replace. Try setting one.", + "error.replace_object.replacing_replacement": "[MA-0009] The same target object cannot be specified in multiple Replace Object components", + "error.replace_object.parent_of_target": "[MA-0010] The target object cannot be a parent of this object", "validation.blendshape_sync.no_local_renderer": "[MA-1000] No renderer found on this object", "validation.blendshape_sync.no_local_renderer:hint": "Blendshape Sync acts on a Skinned Mesh Renderer on the same GameObject. Did you attach it to the right object?", "validation.blendshape_sync.no_local_mesh": "[MA-1001] No mesh found on the renderer on this object",