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fix: Merge Armature inspector breaks animator editor styles (#531)
Also fix another style leak in ESO
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parent
1410503609
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@ -22,8 +22,8 @@ namespace nadena.dev.modular_avatar.core.editor
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internal static void InitStyles()
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internal static void InitStyles()
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{
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{
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buttonStyle = EditorStyles.miniButtonRight;
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buttonStyle = new GUIStyle(EditorStyles.miniButtonRight);
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labelStyle = EditorStyles.label;
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labelStyle = new GUIStyle(EditorStyles.label);
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labelStyle.wordWrap = true;
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labelStyle.wordWrap = true;
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buttonStyle.fixedWidth = 40f;
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buttonStyle.fixedWidth = 40f;
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@ -53,14 +53,14 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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{
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var val = !propLockMode.hasMultipleDifferentValues && propLockMode.enumValueIndex == (int) index;
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var val = !propLockMode.hasMultipleDifferentValues && propLockMode.enumValueIndex == (int) index;
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var selectionStyle = val ? (GUIStyle) "flow node 1" : (GUIStyle) "flow node 0";
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var selectionStyle = new GUIStyle(val ? (GUIStyle) "flow node 1" : (GUIStyle) "flow node 0");
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selectionStyle.padding = new RectOffset(0, 0, 0, 0);
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selectionStyle.padding = new RectOffset(0, 0, 0, 0);
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selectionStyle.margin = new RectOffset(0, 0, 5, 5);
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selectionStyle.margin = new RectOffset(0, 0, 5, 5);
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var boldLabel = EditorStyles.boldLabel;
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var boldLabel = new GUIStyle(EditorStyles.boldLabel);
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boldLabel.wordWrap = true;
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boldLabel.wordWrap = true;
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var normalLabel = EditorStyles.label;
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var normalLabel = new GUIStyle(EditorStyles.label);
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normalLabel.wordWrap = true;
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normalLabel.wordWrap = true;
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EditorGUILayout.BeginVertical(selectionStyle);
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EditorGUILayout.BeginVertical(selectionStyle);
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