mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-30 18:22:52 +08:00
fix: Erros in Unity 2022 due to GetBoneTransform (#550)
This commit is contained in:
parent
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commit
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@ -331,7 +331,7 @@ namespace nadena.dev.modular_avatar.core.editor
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return false;
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}
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avatarHips = avatarAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
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avatarHips = avatarAnimator.isHuman ? avatarAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject : null;
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if (avatarHips == null)
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{
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@ -345,7 +345,7 @@ namespace nadena.dev.modular_avatar.core.editor
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var outfitAnimator = outfitRoot.GetComponent<Animator>();
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if (outfitAnimator != null)
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{
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outfitHips = outfitAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
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outfitHips = outfitAnimator.isHuman ? outfitAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject : null;
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}
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var hipsCandidates = new List<string>();
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@ -168,15 +168,18 @@ namespace nadena.dev.modular_avatar.core.editor
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var rootAnimator = RuntimeUtil.FindAvatarTransformInParents(mergeTarget.transform)
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.GetComponent<Animator>();
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foreach (var bone in Enum.GetValues(typeof(HumanBodyBones)).Cast<HumanBodyBones>())
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if (rootAnimator.isHuman)
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{
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if (bone != HumanBodyBones.LastBone)
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foreach (var bone in Enum.GetValues(typeof(HumanBodyBones)).Cast<HumanBodyBones>())
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{
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var xform = rootAnimator.GetBoneTransform(bone);
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if (xform != null)
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if (bone != HumanBodyBones.LastBone)
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{
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xform_to_bone[xform] = bone;
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bone_to_xform[bone] = xform;
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var xform = rootAnimator.GetBoneTransform(bone);
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if (xform != null)
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{
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xform_to_bone[xform] = bone;
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bone_to_xform[bone] = xform;
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}
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}
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}
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}
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@ -62,7 +62,7 @@ namespace nadena.dev.modular_avatar.core.editor
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this.context = context.Extension<ModularAvatarContext>().BuildContext;
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this.physBones = avatarGameObject.transform.GetComponentsInChildren<VRCPhysBone>(true);
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if (avatarGameObject.TryGetComponent<Animator>(out var animator))
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if (avatarGameObject.TryGetComponent<Animator>(out var animator) && animator.isHuman)
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{
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this.humanoidBones = new HashSet<Transform>(Enum.GetValues(typeof(HumanBodyBones))
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.Cast<HumanBodyBones>()
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@ -80,14 +80,13 @@ namespace nadena.dev.modular_avatar.core.editor
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// Also retain humanoid bones
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var animator = _root.GetComponent<Animator>();
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if (animator != null)
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if (animator != null && animator.isHuman)
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{
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foreach (var bone_ in Enum.GetValues(typeof(HumanBodyBones)))
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foreach (HumanBodyBones bone in Enum.GetValues(typeof(HumanBodyBones)))
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{
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var bone = (HumanBodyBones) bone_;
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if (bone == HumanBodyBones.LastBone) continue;
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var transform = animator.GetBoneTransform((HumanBodyBones) bone);
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var transform = animator.GetBoneTransform(bone);
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if (transform != null)
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{
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MarkObject(transform.gameObject);
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@ -108,23 +107,26 @@ namespace nadena.dev.modular_avatar.core.editor
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// https://github.com/bdunderscore/modular-avatar/issues/308
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// If we have duplicate Armature bones, retain them all in order to deal with some horrible hacks that are
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// in use in the wild.
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try
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if (animator.isHuman)
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{
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var trueArmature = animator?.GetBoneTransform(HumanBodyBones.Hips)?.parent;
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if (trueArmature != null)
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try
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{
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foreach (Transform t in _root.transform)
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var trueArmature = animator?.GetBoneTransform(HumanBodyBones.Hips)?.parent;
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if (trueArmature != null)
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{
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if (t.name == trueArmature.name)
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foreach (Transform t in _root.transform)
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{
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MarkObject(t.gameObject);
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if (t.name == trueArmature.name)
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{
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MarkObject(t.gameObject);
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}
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}
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}
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}
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}
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catch (MissingComponentException e)
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{
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// No animator? weird. Move on.
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catch (MissingComponentException e)
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{
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// No animator? weird. Move on.
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}
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}
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}
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@ -26,7 +26,7 @@ namespace nadena.dev.modular_avatar.core.editor
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public VisibleHeadAccessoryValidation(GameObject avatarRoot)
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{
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var animator = avatarRoot.GetComponent<Animator>();
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HeadBone = animator != null ? animator.GetBoneTransform(HumanBodyBones.Head) : null;
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HeadBone = animator != null && animator.isHuman ? animator.GetBoneTransform(HumanBodyBones.Head) : null;
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var activeBones = ImmutableHashSet.CreateBuilder<Transform>();
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#if MA_VRCSDK3_AVATARS
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@ -175,7 +175,7 @@ namespace nadena.dev.modular_avatar.core
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}
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var animator = avatarTransform.GetComponent<Animator>();
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if (animator == null) return null;
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if (animator == null || !animator.isHuman) return null;
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var bone = animator.GetBoneTransform(boneReference);
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if (bone == null) return null;
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if (string.IsNullOrWhiteSpace(subPath)) return bone;
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@ -192,12 +192,15 @@ namespace nadena.dev.modular_avatar.core
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return;
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}
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foreach (var boneTypeObj in Enum.GetValues(typeof(HumanBodyBones)))
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if (animator.isHuman)
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{
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var boneType = (HumanBodyBones) boneTypeObj;
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if (boneType == HumanBodyBones.LastBone) continue;
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var bone = animator.GetBoneTransform(boneType);
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if (bone != null) humanBones[bone] = boneType;
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foreach (var boneTypeObj in Enum.GetValues(typeof(HumanBodyBones)))
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{
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var boneType = (HumanBodyBones)boneTypeObj;
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if (boneType == HumanBodyBones.LastBone) continue;
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var bone = animator.GetBoneTransform(boneType);
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if (bone != null) humanBones[bone] = boneType;
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}
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}
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Transform iter = newTarget;
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@ -175,7 +175,7 @@ namespace nadena.dev.modular_avatar.core
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{
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// We only infer if targeting the armature (below the Hips bone)
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var rootAnimator = RuntimeUtil.FindAvatarTransformInParents(transform)?.GetComponent<Animator>();
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if (rootAnimator == null) return;
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if (rootAnimator == null || !rootAnimator.isHuman) return;
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var hips = rootAnimator.GetBoneTransform(HumanBodyBones.Hips);
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if (hips == null || hips.transform.parent != mergeTargetObject.transform) return;
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@ -26,18 +26,19 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!95 &3825275463613500750
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Animator:
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serializedVersion: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -50,10 +51,12 @@ Animator:
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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MonoBehaviour:
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@ -322,40 +325,12 @@ MonoBehaviour:
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LocalBlendshape: shape_0_local
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referencePath: BaseMesh
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Blendshape: shape_1
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LocalBlendshape: shape_1
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referencePath: MissingMesh
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Blendshape: missing_mesh_shape
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LocalBlendshape: missing_mesh_shape
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referencePath:
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Blendshape: missing_mesh_shape_2
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LocalBlendshape: missing_mesh_shape_2
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@ -454,6 +429,9 @@ PrefabInstance:
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@ -569,16 +548,52 @@ PrefabInstance:
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LocalBlendshape: shape_1
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LocalBlendshape: missing_mesh_shape
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referencePath:
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Blendshape: missing_mesh_shape_2
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LocalBlendshape: missing_mesh_shape_2
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@ -24,13 +24,14 @@ Transform:
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@ -48,7 +49,9 @@ MonoBehaviour:
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@ -139,6 +143,7 @@ Light:
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@ -445,7 +451,7 @@ MonoBehaviour:
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@ -458,10 +464,12 @@ Animator:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &5003352987953611839
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GameObject:
|
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@ -517,13 +526,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5003352987953611839}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 7163609193256089593}
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m_Father: {fileID: 775848723175009863}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!108 &6458914482149713719
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Light:
|
||||
@ -584,6 +594,7 @@ Light:
|
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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--- !u!1 &5211409391945350230
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@ -609,13 +620,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5211409391945350230}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 3765950332587949126}
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m_Father: {fileID: 7771643381241638341}
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m_RootOrder: 0
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &6351904685015466854
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GameObject:
|
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@ -641,13 +653,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6351904685015466854}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2316703114878169859}
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m_Father: {fileID: 8324490609108703234}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!65 &6449816858013762983
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BoxCollider:
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@ -657,9 +670,17 @@ BoxCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6351904685015466854}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 3
|
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
|
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--- !u!1 &7929145021863230782
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@ -686,12 +707,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7929145021863230782}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
|
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m_Children: []
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m_Father: {fileID: 2316703114878169859}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!108 &1489850514334368640
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Light:
|
||||
@ -752,5 +774,6 @@ Light:
|
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m_UseColorTemperature: 0
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||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
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m_UseBoundingSphereOverride: 0
|
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m_UseViewFrustumForShadowCasterCull: 1
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
|
Loading…
Reference in New Issue
Block a user