mirror of
https://github.com/bdunderscore/modular-avatar.git
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fix: type corrections not applied to substatemachine exit transitions (#751)
Closes: #748
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@ -22,10 +22,13 @@
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* SOFTWARE.
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*/
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#region
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
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using nadena.dev.ndmf;
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using nadena.dev.ndmf.util;
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using UnityEditor;
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using UnityEditor.Animations;
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@ -37,11 +40,13 @@ using VRC.SDK3.Avatars.Components;
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using VRC.SDKBase;
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#endif
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#endregion
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namespace nadena.dev.modular_avatar.animation
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{
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internal class AnimatorCombiner
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{
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private readonly ndmf.BuildContext _context;
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private readonly BuildContext _context;
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private readonly AnimatorController _combined;
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private readonly DeepClone _deepClone;
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@ -68,7 +73,7 @@ namespace nadena.dev.modular_avatar.animation
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public VRC_AnimatorLayerControl.BlendableLayer? BlendableLayer;
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#endif
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public AnimatorCombiner(ndmf.BuildContext context, String assetName)
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public AnimatorCombiner(BuildContext context, String assetName)
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{
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_combined = new AnimatorController();
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if (context.AssetContainer != null && EditorUtility.IsPersistent(context.AssetContainer))
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@ -141,6 +146,18 @@ namespace nadena.dev.modular_avatar.animation
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.SelectMany(FixupTransition).ToArray();
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asm.anyStateTransitions = asm.anyStateTransitions
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.SelectMany(FixupTransition).ToArray();
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foreach (var stateMachine in asm.stateMachines)
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{
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var ssm = stateMachine.stateMachine;
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var stateMachineTransitions = asm.GetStateMachineTransitions(ssm);
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if (stateMachineTransitions.Length > 0)
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{
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asm.SetStateMachineTransitions(ssm,
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stateMachineTransitions.SelectMany(FixupTransition).ToArray());
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}
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}
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}
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}
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}
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@ -180,6 +180,23 @@ public class ConvertTransitionTypes : TestBase
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AssertTransitions(layer, "int", "eq1", 0, ("int", AnimatorConditionMode.Equals, 1f));
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}
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[Test]
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public void SubStateMachineExitTransitions()
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{
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var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var layer = findFxLayer(prefab, "sub_state_machine");
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var rootStateMachine = layer.stateMachine;
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var ssm1 = layer.stateMachine.stateMachines[0].stateMachine;
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var exitTransitions = rootStateMachine.GetStateMachineTransitions(ssm1);
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AssertSingleTransition(exitTransitions[0], ("int", AnimatorConditionMode.Greater, 0.1f));
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AssertSingleTransition(exitTransitions[1], ("int", AnimatorConditionMode.Less, -0.1f));
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}
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[Test]
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public void CrossLayerTypeConsistency()
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{
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@ -506,6 +506,23 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1109 &-1214348927005070382
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AnimatorTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 7
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m_ConditionEvent: int
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 1
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serializedVersion: 1
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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@ -1034,7 +1051,10 @@ AnimatorStateMachine:
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- {fileID: 1712637675519008892}
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m_EntryTransitions:
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- {fileID: 6284330602530841453}
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m_StateMachineTransitions: {}
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m_StateMachineTransitions:
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- first: {fileID: -2155158836370751539}
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second:
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- {fileID: -1214348927005070382}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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