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https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
feat: setup toggle
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parent
cca9e22edd
commit
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@ -8,8 +8,13 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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internal static class ToggleCreatorShortcut
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{
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[MenuItem(UnityMenuItems.GameObject_SetupToggle, false, UnityMenuItems.GameObject_SetupToggleOrder)]
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private static void SetupToggle() => CreateToggleImpl(true);
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[MenuItem(UnityMenuItems.GameObject_CreateToggle, false, UnityMenuItems.GameObject_CreateToggleOrder)]
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private static void CreateToggle()
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private static void CreateToggle() => CreateToggleImpl(false);
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private static void CreateToggleImpl(bool setup)
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{
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var selected = Selection.activeGameObject;
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if (selected == null) return;
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@ -35,10 +40,22 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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// ignore
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}
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var name = setup ? selected.name + " Toggle" : "New Toggle";
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var toggle = new GameObject("New Toggle");
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var toggle = new GameObject(name);
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var objToggle = toggle.AddComponent<ModularAvatarObjectToggle>();
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if (setup)
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{
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var path = RuntimeUtil.RelativePath(avatarRoot.gameObject, selected);
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objToggle.Objects.Add(new ToggledObject
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{
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Object = new AvatarObjectReference(){ referencePath = path },
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Active = false
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});
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}
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toggle.transform.SetParent(parent, false);
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@ -47,7 +64,7 @@ namespace nadena.dev.modular_avatar.core.editor
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mami.Control = new VRCExpressionsMenu.Control
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{
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type = VRCExpressionsMenu.Control.ControlType.Toggle,
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name = "New Toggle",
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name = name,
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value = 1,
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};
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@ -8,8 +8,11 @@
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internal const string GameObject_CreateToggle = "GameObject/Modular Avatar/Create Toggle";
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internal const int GameObject_CreateToggleOrder = GameObject_SetupOutfitOrder + 1;
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internal const string GameObject_SetupToggle = "GameObject/Modular Avatar/Setup Toggle";
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internal const int GameObject_SetupToggleOrder = GameObject_CreateToggleOrder + 1;
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internal const string GameObject_ManualBake = "GameObject/Modular Avatar/Manual Bake Avatar";
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internal const int GameObject_ManualBakeOrder = GameObject_CreateToggleOrder + 1;
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internal const int GameObject_ManualBakeOrder = GameObject_SetupToggleOrder + 1;
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// <separator>
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