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fix: parameters lose their default value when others are moved around (#1302)
Closes: #1296
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parent
ab4d1fd2f4
commit
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@ -20,7 +20,8 @@ namespace nadena.dev.modular_avatar.core.editor
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private readonly DropdownField _boolField;
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private ParameterSyncType _syncType;
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private bool _hasInitialBinding;
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public DefaultValueField()
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{
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// Hidden binding elements
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@ -57,28 +58,39 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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_numberField.style.display = DisplayStyle.Flex;
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_boolField.style.display = DisplayStyle.None;
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OnUpdateNumberValue(_numberField.value);
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OnUpdateNumberValue(_numberField.value, true);
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}
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else
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{
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_numberField.style.display = DisplayStyle.None;
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_boolField.style.display = DisplayStyle.Flex;
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OnUpdateBoolValue(_boolField.value);
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OnUpdateBoolValue(_boolField.value, true);
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}
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}
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private void OnUpdateNumberValue(string value)
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private void OnUpdateNumberValue(string value, bool implicitUpdate = false)
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{
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// Upon initial creation, sometimes the OnUpdateSyncType fires before we receive the initial value event.
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// In this case, suppress the update to avoid losing data.
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if (implicitUpdate && !_hasInitialBinding) return;
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var theValue = _defaultValueField.value;
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if (string.IsNullOrWhiteSpace(value))
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{
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_defaultValueField.value = 0;
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if (!implicitUpdate)
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{
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_defaultValueField.value = 0;
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}
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theValue = _defaultValueField.value;
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_hasExplicitDefaultValueField.value = false;
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}
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else if (float.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out var parsed)
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&& !float.IsNaN(parsed)
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&& !float.IsInfinity(parsed))
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{
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_defaultValueField.value = _syncType switch
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theValue = _defaultValueField.value = _syncType switch
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{
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ParameterSyncType.Int => Mathf.FloorToInt(Mathf.Clamp(parsed, 0, 255)),
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ParameterSyncType.Float => Mathf.Clamp(parsed, -1, 1),
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@ -88,11 +100,15 @@ namespace nadena.dev.modular_avatar.core.editor
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_hasExplicitDefaultValueField.value = true;
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}
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UpdateVisibleField(_defaultValueField.value, _hasExplicitDefaultValueField.value);
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UpdateVisibleField(theValue, _hasExplicitDefaultValueField.value);
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}
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private void OnUpdateBoolValue(string value)
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private void OnUpdateBoolValue(string value, bool implicitUpdate = false)
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{
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// Upon initial creation, sometimes the OnUpdateSyncType fires before we receive the initial value event.
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// In this case, suppress the update to avoid losing data.
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if (implicitUpdate && !_hasInitialBinding) return;
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_defaultValueField.value = value == V_True ? 1 : 0;
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_hasExplicitDefaultValueField.value = value != V_None;
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@ -101,6 +117,8 @@ namespace nadena.dev.modular_avatar.core.editor
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private void UpdateVisibleField(float value, bool hasExplicitValue)
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{
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_hasInitialBinding = true;
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if (hasExplicitValue || Mathf.Abs(value) > 0.0000001)
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{
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_numberField.SetValueWithoutNotify(value.ToString(CultureInfo.InvariantCulture));
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