From 14d46b45469b27a9015c134048c93b9d4049b4ac Mon Sep 17 00:00:00 2001
From: Sayamame-beans <61457993+Sayamame-beans@users.noreply.github.com>
Date: Mon, 14 Oct 2024 01:57:35 +0900
Subject: [PATCH] chore: rename variable name to clarify means

---
 Editor/HeuristicBoneMapper.cs           | 14 +++++++-------
 Editor/Inspector/MergeArmatureEditor.cs |  4 ++--
 Editor/SetupOutfit.cs                   | 12 ++++++------
 3 files changed, 15 insertions(+), 15 deletions(-)

diff --git a/Editor/HeuristicBoneMapper.cs b/Editor/HeuristicBoneMapper.cs
index 7fa6d195..5679045a 100644
--- a/Editor/HeuristicBoneMapper.cs
+++ b/Editor/HeuristicBoneMapper.cs
@@ -308,7 +308,7 @@ namespace nadena.dev.modular_avatar.core.editor
             List<Transform> skipped = null,
             HashSet<Transform> unassigned = null,
             Animator avatarAnimator = null,
-            Dictionary<Transform, HumanBodyBones> humanoidBones = null
+            Dictionary<Transform, HumanBodyBones> outfitHumanoidBones = null
         )
         {
             Dictionary<Transform, Transform> mappings = new Dictionary<Transform, Transform>();
@@ -360,11 +360,11 @@ namespace nadena.dev.modular_avatar.core.editor
                 List<HumanBodyBones> bodyBones = null;
                 var isMapped = false;
 
-                if (humanoidBones != null && humanoidBones.TryGetValue(child, out var humanoidBone))
+                if (outfitHumanoidBones != null && outfitHumanoidBones.TryGetValue(child, out var outfitHumanoidBone))
                 {
                     if (avatarAnimator != null)
                     {
-                        var avatarBone = avatarAnimator.GetBoneTransform(humanoidBone);
+                        var avatarBone = avatarAnimator.GetBoneTransform(outfitHumanoidBone);
                         if (avatarBone != null && unassigned.Contains(avatarBone))
                         {
                             mappings[child] = avatarBone;
@@ -372,10 +372,10 @@ namespace nadena.dev.modular_avatar.core.editor
                             lcNameToXform.Remove(NormalizeName(avatarBone.gameObject.name));
                             isMapped = true;
                         } else {
-                            bodyBones = new List<HumanBodyBones> { humanoidBone };
+                            bodyBones = new List<HumanBodyBones> { outfitHumanoidBone };
                         }
                     } else {
-                        bodyBones = new List<HumanBodyBones>() { humanoidBone };
+                        bodyBones = new List<HumanBodyBones>() { outfitHumanoidBone };
                     }
                 }
 
@@ -434,7 +434,7 @@ namespace nadena.dev.modular_avatar.core.editor
             return mappings;
         }
 
-        internal static void RenameBonesByHeuristic(ModularAvatarMergeArmature config, List<Transform> skipped = null, Dictionary<Transform, HumanBodyBones> humanoidBones = null, Animator avatarAnimator = null)
+        internal static void RenameBonesByHeuristic(ModularAvatarMergeArmature config, List<Transform> skipped = null, Dictionary<Transform, HumanBodyBones> outfitHumanoidBones = null, Animator avatarAnimator = null)
         {
             var target = config.mergeTarget.Get(RuntimeUtil.FindAvatarTransformInParents(config.transform));
             if (target == null) return;
@@ -445,7 +445,7 @@ namespace nadena.dev.modular_avatar.core.editor
             
             void Traverse(Transform src, Transform dst)
             {
-                var mappings = AssignBoneMappings(config, src.gameObject, dst.gameObject, skipped: skipped, humanoidBones: humanoidBones, avatarAnimator: avatarAnimator);
+                var mappings = AssignBoneMappings(config, src.gameObject, dst.gameObject, skipped: skipped, outfitHumanoidBones: outfitHumanoidBones, avatarAnimator: avatarAnimator);
 
                 foreach (var pair in mappings)
                 {
diff --git a/Editor/Inspector/MergeArmatureEditor.cs b/Editor/Inspector/MergeArmatureEditor.cs
index af51a31a..a2ac88bb 100644
--- a/Editor/Inspector/MergeArmatureEditor.cs
+++ b/Editor/Inspector/MergeArmatureEditor.cs
@@ -133,8 +133,8 @@ namespace nadena.dev.modular_avatar.core.editor
                         outfitRoot = outfitRoot.parent;
                     }
 
-                    var humanoidBones = SetupOutfit.GetOutfitHumanoidBones(outfitRoot, outfitAnimator);
-                    HeuristicBoneMapper.RenameBonesByHeuristic(target, humanoidBones: humanoidBones, avatarAnimator: avatarAnimator);
+                    var outfitHumanoidBones = SetupOutfit.GetOutfitHumanoidBones(outfitRoot, outfitAnimator);
+                    HeuristicBoneMapper.RenameBonesByHeuristic(target, outfitHumanoidBones: outfitHumanoidBones, avatarAnimator: avatarAnimator);
                 }
             }
 
diff --git a/Editor/SetupOutfit.cs b/Editor/SetupOutfit.cs
index 0fbf983c..8d01774d 100644
--- a/Editor/SetupOutfit.cs
+++ b/Editor/SetupOutfit.cs
@@ -158,10 +158,10 @@ namespace nadena.dev.modular_avatar.core.editor
                 merge.InferPrefixSuffix();
 
                 var outfitAnimator = outfitRoot.GetComponent<Animator>();
-                var humanoidBones = GetOutfitHumanoidBones(outfitRoot.transform, outfitAnimator);
+                var outfitHumanoidBones = GetOutfitHumanoidBones(outfitRoot.transform, outfitAnimator);
                 var avatarAnimator = avatarRoot.GetComponent<Animator>();
                 List<Transform> subRoots = new List<Transform>();
-                HeuristicBoneMapper.RenameBonesByHeuristic(merge, skipped: subRoots, humanoidBones: humanoidBones, avatarAnimator: avatarAnimator);
+                HeuristicBoneMapper.RenameBonesByHeuristic(merge, skipped: subRoots, outfitHumanoidBones: outfitHumanoidBones, avatarAnimator: avatarAnimator);
 
                 // If the outfit has an UpperChest bone but the avatar doesn't, add an additional MergeArmature to
                 // help with this
@@ -248,19 +248,19 @@ namespace nadena.dev.modular_avatar.core.editor
                 }
             }
 
-            Dictionary<Transform, HumanBodyBones> humanoidBones = null;
+            Dictionary<Transform, HumanBodyBones> outfitHumanoidBones = null;
             if (outfitAnimator != null)
             {
-                humanoidBones = new Dictionary<Transform, HumanBodyBones>();
+                outfitHumanoidBones = new Dictionary<Transform, HumanBodyBones>();
                 foreach (HumanBodyBones boneIndex in Enum.GetValues(typeof(HumanBodyBones)))
                 {
                     var bone = boneIndex != HumanBodyBones.LastBone ? outfitAnimator.GetBoneTransform(boneIndex) : null;
                     if (bone == null) continue;
-                    humanoidBones[bone] = boneIndex;
+                    outfitHumanoidBones[bone] = boneIndex;
                 }
             }
 
-            return humanoidBones;
+            return outfitHumanoidBones;
         }
 
         private static void FixAPose(GameObject avatarRoot, Transform outfitArmature)