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fix: forget to retaining the root bone
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@ -1,4 +1,4 @@
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/*
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/*
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* MIT License
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* MIT License
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*
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*
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* Copyright (c) 2022 bd_
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* Copyright (c) 2022 bd_
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@ -116,6 +116,10 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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{
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RetainBoneReferences(c as Component);
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RetainBoneReferences(c as Component);
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}
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}
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foreach (var smr in avatarGameObject.transform.GetComponentsInChildren<SkinnedMeshRenderer>(true))
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{
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BoneDatabase.RetainMergedBone(smr.rootBone);
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}
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new RetargetMeshes().OnPreprocessAvatar(avatarGameObject, BoneDatabase, PathMappings);
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new RetargetMeshes().OnPreprocessAvatar(avatarGameObject, BoneDatabase, PathMappings);
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}
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}
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