From 219f1530f5e25c5728f4574d55e76cceec78c435 Mon Sep 17 00:00:00 2001 From: bd_ Date: Mon, 7 Nov 2022 20:35:54 -0800 Subject: [PATCH] docs: Document VRCAnimatorLayerControl limitations --- docs/docs/reference/merge-animator.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/docs/docs/reference/merge-animator.md b/docs/docs/reference/merge-animator.md index bebec213..d2799ae5 100644 --- a/docs/docs/reference/merge-animator.md +++ b/docs/docs/reference/merge-animator.md @@ -41,3 +41,11 @@ This means you will need to record your animations using the avatar's root anima By default, the write defaults state of your animator will not be changed. If you want to ensure that the WD settings of your animator states always matches the avatar's animator, click "Match Avatar Write Defaults". This will detect whether the avatar is using write defaults ON or OFF states consistently, and if so your animator will be adjusted to match. If the avatar is inconsistent in its use of write defaults, your animator will be unchanged. + +## Limitations + +### VRCAnimatorLayerControl + +Currently, Merge Animator only supports VRCAnimatorLayerControl state behaviors which reference layers within the same animator. +If you intend to use this support, ensure the `Playable` field matches the layer set on the Merge Animator component, and set the `Layer` +field to be the index of the layer within your animator. \ No newline at end of file