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fix: incorrect initial state for inverted Shape Changers (#1458)
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@ -255,7 +255,7 @@ namespace nadena.dev.modular_avatar.core.editor
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var action = ObjectRule(key, changer, value);
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action.Inverted = _computeContext.Observe(changer, c => c.Inverted);
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if (changer.gameObject.activeInHierarchy) info.currentState = action.Value;
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if (changer.gameObject.activeInHierarchy ^ changer.Inverted) info.currentState = action.Value;
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if (info.actionGroups.Count == 0)
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{
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