mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
fix: layer cross-references are broken by empty layer pruning in some cases (#1075)
Fixes: #830
This commit is contained in:
parent
c6e863d409
commit
28ed2e0ed1
@ -302,6 +302,13 @@ namespace nadena.dev.modular_avatar.animation
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private void PruneEmptyLayers()
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{
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#if MA_VRCSDK3_AVATARS
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// We can't safely correct the layer index of a VRCAnimatorLayerControl without knowing if it refers to
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// _this_ animator controller, so just skip this. We'll do the empty layer pruning later when we merge
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// everything together.
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if (BlendableLayer == null) return;
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#endif
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var originalLayers = _layers;
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int[] layerIndexMappings = new int[originalLayers.Count];
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8
UnitTests~/Animation/BaseLayerReferenceCorrection.meta
Normal file
8
UnitTests~/Animation/BaseLayerReferenceCorrection.meta
Normal file
@ -0,0 +1,8 @@
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- component: {fileID: 5786497366033020440}
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--- !u!95 &5294316654384554203
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Animator:
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serializedVersion: 5
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 0}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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lipSync: 0
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lipSyncJawBone: {fileID: 0}
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lipSyncJawClosed: {x: 0, y: 0, z: 0, w: 1}
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lipSyncJawOpen: {x: 0, y: 0, z: 0, w: 1}
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VisemeSkinnedMesh: {fileID: 0}
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MouthOpenBlendShapeName: Facial_Blends.Jaw_Down
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VisemeBlendShapes: []
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unityVersion:
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portraitCameraPositionOffset: {x: 0, y: 0, z: 0}
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portraitCameraRotationOffset: {x: 0, y: 1, z: 0, w: -0.00000004371139}
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networkIDs: []
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customExpressions: 0
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expressionsMenu: {fileID: 0}
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expressionParameters: {fileID: 0}
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enableEyeLook: 0
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingUp:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingDown:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingLeft:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingRight:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidType: 0
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upperLeftEyelid: {fileID: 0}
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upperRightEyelid: {fileID: 0}
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lowerLeftEyelid: {fileID: 0}
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lowerRightEyelid: {fileID: 0}
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eyelidsDefault:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsClosed:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsLookingUp:
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upper:
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsLookingDown:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsSkinnedMesh: {fileID: 0}
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eyelidsBlendshapes:
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customizeAnimationLayers: 1
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baseAnimationLayers:
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- isEnabled: 0
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type: 0
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 4
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 5
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animatorController: {fileID: 9100000, guid: e075a853c72542d448f98d220ec03100,
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type: 2}
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mask: {fileID: 0}
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isDefault: 0
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specialAnimationLayers:
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- isEnabled: 0
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type: 6
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 7
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 8
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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AnimationPreset: {fileID: 0}
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animationHashSet: []
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autoFootsteps: 1
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autoLocomotion: 1
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collider_head:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_torso:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_footR:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_footL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_handR:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_handL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerIndexL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerMiddleL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerRingL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerLittleL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerIndexR:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerMiddleR:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerRingR:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerLittleR:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!114 &5786497366033020440
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7097171907960399456}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -1427037861, guid: 4ecd63eff847044b68db9453ce219299, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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launchedFromSDKPipeline: 0
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completedSDKPipeline: 0
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blueprintId:
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contentType: 0
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assetBundleUnityVersion:
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fallbackStatus: 0
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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PrefabImporter:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,29 @@
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using System.Linq;
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using nadena.dev.ndmf;
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using NUnit.Framework;
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using UnityEditor.Animations;
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using VRC.SDK3.Avatars.Components;
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namespace modular_avatar_tests
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{
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public class BaseLayerReferenceCorrectionTest : TestBase
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{
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[Test]
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public void whenBaseAnimatorLayersAreDeleted_layerCrossRefsAreCorrected()
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{
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var avatar = CreatePrefab("BaseLayerReferenceCorrection.prefab");
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AvatarProcessor.ProcessAvatar(avatar);
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var fx = findFxLayer(avatar, "test");
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var state = fx.stateMachine.defaultState;
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var alc = state.behaviours[0] as VRCAnimatorLayerControl;
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Assert.NotNull(alc);
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var desiredIndex = ((AnimatorController)FindFxController(avatar).animatorController)
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.layers.TakeWhile(l => l.name != "l1").Count();
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Assert.AreEqual(desiredIndex, alc.layer);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e7ff80349e914de3944aa13ecde2a1e2
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timeCreated: 1725232045
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241
UnitTests~/Animation/BaseLayerReferenceCorrection/ac.controller
Normal file
241
UnitTests~/Animation/BaseLayerReferenceCorrection/ac.controller
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1102 &-6579333255514088610
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: empty
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m_Speed: 1
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: d1b6c9ebe3f23e64dbc10ddf38900e73, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1107 &-5948003593061026389
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AnimatorStateMachine:
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serializedVersion: 6
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||||
m_ObjectHideFlags: 1
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: l1
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -6579333255514088610}
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m_Position: {x: 196, y: 287.2, z: 0}
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m_ChildStateMachines: []
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||||
m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -6579333255514088610}
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--- !u!1107 &-321948257405001494
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AnimatorStateMachine:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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Loading…
Reference in New Issue
Block a user