mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
feat: allow animator-only defaults to be set using MA Parameters (#648)
* feat: allow animator-only defaults to be set using MA Parameters * chore: add unit tests for new default parameter behavior
This commit is contained in:
parent
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53
Editor/ApplyAnimatorDefaultValuesPass.cs
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53
Editor/ApplyAnimatorDefaultValuesPass.cs
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@ -0,0 +1,53 @@
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using System;
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using System.Collections.Immutable;
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using System.Linq;
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using nadena.dev.ndmf;
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class ApplyAnimatorDefaultValuesPass : Pass<ApplyAnimatorDefaultValuesPass>
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{
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protected override void Execute(ndmf.BuildContext context)
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{
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var values = context.GetState<DefaultValues>()?.InitialValue
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?? ImmutableDictionary<string, float>.Empty;
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foreach (var layer in context.AvatarDescriptor.baseAnimationLayers
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.Concat(context.AvatarDescriptor.specialAnimationLayers))
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{
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if (layer.isDefault || layer.animatorController == null) continue;
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// We should have converted anything that's not an AnimationController by now
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var controller = layer.animatorController as UnityEditor.Animations.AnimatorController;
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if (controller == null || !context.IsTemporaryAsset(controller))
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{
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throw new Exception("Leaked unexpected controller: " + layer.animatorController + " (type " + layer.animatorController?.GetType() + ")");
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}
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var parameters = controller.parameters;
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for (int i = 0; i < parameters.Length; i++)
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{
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if (!values.TryGetValue(parameters[i].name, out var defaultValue)) continue;
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switch (parameters[i].type)
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{
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case AnimatorControllerParameterType.Bool:
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parameters[i].defaultBool = defaultValue > 0.5f;
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break;
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case AnimatorControllerParameterType.Int:
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parameters[i].defaultInt = Mathf.RoundToInt(defaultValue);
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break;
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case AnimatorControllerParameterType.Float:
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parameters[i].defaultFloat = defaultValue;
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break;
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default:
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continue; // unhandled type, e.g. trigger
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}
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}
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controller.parameters = parameters;
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}
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}
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}
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}
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3
Editor/ApplyAnimatorDefaultValuesPass.cs.meta
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3
Editor/ApplyAnimatorDefaultValuesPass.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e8f311932a744459aed7d22dee0e126c
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timeCreated: 1707045893
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@ -40,6 +40,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
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seq.Run(RenameParametersPluginPass.Instance);
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seq.Run(MergeBlendTreePass.Instance);
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seq.Run(MergeAnimatorPluginPass.Instance);
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seq.Run(ApplyAnimatorDefaultValuesPass.Instance);
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seq.Run(MenuInstallPluginPass.Instance);
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#endif
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seq.WithRequiredExtension(typeof(AnimationServicesContext), _s2 =>
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@ -20,6 +20,11 @@ using UnityObject = UnityEngine.Object;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class DefaultValues
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{
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public ImmutableDictionary<string, float> InitialValue;
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}
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internal class RenameParametersHook
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{
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private const string DEFAULT_EXP_PARAMS_ASSET_GUID = "03a6d797deb62f0429471c4e17ea99a7";
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@ -114,10 +119,17 @@ namespace nadena.dev.modular_avatar.core.editor
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var syncParams = WalkTree(avatar, ImmutableDictionary<string, string>.Empty, ImmutableDictionary<string, string>.Empty);
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SetExpressionParameters(avatar, syncParams);
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_context.PluginBuildContext.GetState<DefaultValues>().InitialValue
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= syncParams.Where(p => p.Value.ResolvedParameter.HasDefaultValue)
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.ToImmutableDictionary(p => p.Key, p => p.Value.ResolvedParameter.defaultValue);
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}
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private void SetExpressionParameters(GameObject avatarRoot, ImmutableDictionary<string, ParameterInfo> syncParams)
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private void SetExpressionParameters(GameObject avatarRoot, ImmutableDictionary<string, ParameterInfo> allParams)
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{
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var syncParams = allParams.Where(kvp => kvp.Value.ResolvedParameter.syncType != ParameterSyncType.NotSynced)
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.ToImmutableDictionary();
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var avatar = avatarRoot.GetComponent<VRCAvatarDescriptor>();
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var expParams = avatar.expressionParameters;
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@ -648,7 +660,7 @@ namespace nadena.dev.modular_avatar.core.editor
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}
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}
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if (!param.isPrefix && param.syncType != ParameterSyncType.NotSynced)
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if (!param.isPrefix)
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{
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if (rv.ContainsKey(remapTo))
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#if MA_VRCSDK3_AVATARS
|
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|
||||
using System;
|
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using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using nadena.dev.modular_avatar.core;
|
||||
using nadena.dev.modular_avatar.core.editor;
|
||||
using nadena.dev.ndmf;
|
||||
using NUnit.Framework;
|
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using UnityEditor.Animations;
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using UnityEngine;
|
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using VRC.SDK3.Avatars.Components;
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using VRC.SDK3.Avatars.ScriptableObjects;
|
||||
@ -120,6 +124,39 @@ namespace modular_avatar_tests.RenameParametersTests
|
||||
Assert.AreEqual(expParams.parameters[0].name, "a");
|
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Assert.IsTrue(Mathf.Abs(expParams.parameters[0].defaultValue - 0.1f) < 0.0001f);
|
||||
}
|
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|
||||
[Test]
|
||||
public void AnimatorOnlyParametersTests()
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{
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||||
var prefab = CreatePrefab("AnimatorOnlyParameterValues/AOPV.prefab");
|
||||
|
||||
AvatarProcessor.ProcessAvatar(prefab);
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var fx = prefab.GetComponent<VRCAvatarDescriptor>().baseAnimationLayers
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.First(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX)
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.animatorController as AnimatorController;
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Assert.NotNull(fx);
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|
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AssertParamStates(fx);
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var action = prefab.GetComponent<VRCAvatarDescriptor>().baseAnimationLayers
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.First(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX)
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.animatorController as AnimatorController;
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Assert.NotNull(action);
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|
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AssertParamStates(action);
|
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|
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void AssertParamStates(AnimatorController controller)
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{
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var parameters = controller.parameters.Select(
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p => new KeyValuePair<String, AnimatorControllerParameter>(p.name, p)
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).ToImmutableDictionary();
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Assert.LessOrEqual(Mathf.Abs(parameters["float"].defaultFloat - 0.5f), 0.005f);
|
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Assert.AreEqual(23, parameters["int"].defaultInt);
|
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Assert.AreEqual(true, parameters["bool"].defaultBool);
|
||||
}
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user