fix: issues around layer drivers

This commit is contained in:
bd_ 2025-02-07 18:52:00 -08:00
parent 893442c705
commit 2ffc7d69ec
6 changed files with 631 additions and 4 deletions

View File

@ -69,8 +69,8 @@ namespace nadena.dev.modular_avatar.core.editor
}
if (mama.animator == null) return null;
var cloned = AnimatorServices.ControllerContext.CloneContext.Clone(mama.animator);
var cloned = AnimatorServices.ControllerContext.CloneContext.Clone(mama.animator, mama.layerType);
Controllers[mama] = cloned;
return cloned;

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@ -76,7 +76,7 @@ namespace modular_avatar_tests.SyncedLayerHandling
}
[Test]
public void WhenSyncedLayerIsOnMergedController_LayerControlBehaviorsAreAdjusted()
public void WhenSyncedLayerIsOnMergedController_LayerControlBehaviorsAreNotAdjusted_CrossPlayable()
{
var prefab = CreatePrefab("MergedController.prefab");
AvatarProcessor.ProcessAvatar(prefab);
@ -93,7 +93,28 @@ namespace modular_avatar_tests.SyncedLayerHandling
var layercontrol = overrides[0] as VRCAnimatorLayerControl;
Assert.NotNull(layercontrol);
Assert.AreEqual(2, layercontrol.layer);
Assert.AreEqual(1, layercontrol.layer);
}
[Test]
public void WhenSyncedLayerIsOnMergedController_LayerControlBehaviorsAreAdjusted_SamePlayable()
{
var prefab = CreatePrefab("MergedController_AC2.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var mainLayer = findFxLayer(prefab, "main");
var syncLayer = findFxLayer(prefab, "sync");
Assert.AreEqual(2, syncLayer.syncedLayerIndex);
var m1State = FindStateInLayer(mainLayer, "m1");
var overrides = syncLayer.GetOverrideBehaviours(m1State);
Assert.AreEqual(1, overrides.Length);
var layercontrol = overrides[0] as VRCAnimatorLayerControl;
Assert.NotNull(layercontrol);
Assert.AreEqual(1, layercontrol.layer);
}
}
}