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ui: make new menu item checkboxes translatable (#988)
Note: The menuitem.prop.is_default string is changed and needs to be retranslated.
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@ -201,11 +201,11 @@ namespace nadena.dev.modular_avatar.core.editor
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if (!_parameterName.hasMultipleDifferentValues && !_knownParameters.Contains(paramName))
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{
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EditorGUILayout.BeginHorizontal();
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DrawHorizontalToggleProp(_prop_isDefault, new GUIContent("Default"));
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DrawHorizontalToggleProp(_prop_isDefault, G("menuitem.prop.is_default"));
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GUILayout.FlexibleSpace();
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DrawHorizontalToggleProp(_prop_isSaved, new GUIContent("Saved"));
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DrawHorizontalToggleProp(_prop_isSaved, G("menuitem.prop.is_saved"));
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GUILayout.FlexibleSpace();
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DrawHorizontalToggleProp(_prop_isSynced, new GUIContent("Synced"));
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DrawHorizontalToggleProp(_prop_isSynced, G("menuitem.prop.is_synced"));
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EditorGUILayout.EndHorizontal();
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}
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@ -194,6 +194,8 @@
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"menuitem.prop.submenu_source.tooltip": "Where to find the items to put inside this submenu",
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"menuitem.prop.source_override": "Source object override",
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"menuitem.prop.source_override.tooltip": "If specified, this object will be used as the source for the contents of the submenu. Otherwise, children of this menu item will be used.",
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"menuitem.prop.is_default": "Default",
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"menuitem.prop.is_default.tooltip": "If true, this menu item will be selected when the avatar is initially loaded",
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"menuitem.prop.is_saved": "Saved",
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"menuitem.prop.is_saved.tooltip": "If true, the value of this menu item will be saved when you change avatars or worlds.",
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"menuitem.prop.is_synced": "Synced",
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@ -222,9 +224,6 @@
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"control_group.is_synced.tooltip": "If true, the value of this menu item will be synced to other players across the network.",
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"control_group.default_value": "Initial setting",
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"control_group.default_value.unset": "(none selected)",
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"menuitem.prop.control_group": "Control Group",
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"menuitem.prop.control_group.tooltip": "Only one toggle in a given group can be selected at the same time",
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"menuitem.prop.is_default": "Is Group Default",
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"animation_gen.duplicate_binding": "Controls from different control groups are trying to animate the same parameter. Parameter: {0}",
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"animation_gen.multiple_defaults": "Multiple default menu items were found in the same control group.",
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"menuitem.misc.add_item": "Add menu item",
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