mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
feat: object references are now corrected when their target path is renamed/changes (#1323)
This commit is contained in:
parent
1153abd16e
commit
32ea6678f7
@ -11,30 +11,51 @@ namespace nadena.dev.modular_avatar.core
|
||||
{
|
||||
private static ComputeContext _context;
|
||||
|
||||
private static PrefabStage _lastStage;
|
||||
private static int? _lastStage;
|
||||
|
||||
private static int? GetCurrentContentsRootId(out GameObject contentsRoot)
|
||||
{
|
||||
contentsRoot = null;
|
||||
|
||||
var stage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (stage == null || stage.prefabContentsRoot == null) return null;
|
||||
|
||||
contentsRoot = stage.prefabContentsRoot;
|
||||
|
||||
return stage.prefabContentsRoot.GetInstanceID();
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void Init()
|
||||
{
|
||||
EditorApplication.delayCall += ProcessObjectReferences;
|
||||
EditorApplication.update += () =>
|
||||
{
|
||||
if (PrefabStageUtility.GetCurrentPrefabStage() != _lastStage) _context?.Invalidate?.Invoke();
|
||||
var curStage = GetCurrentContentsRootId(out _);
|
||||
|
||||
Debug.Log($"{_lastStage} => {curStage}");
|
||||
|
||||
if (curStage != _lastStage)
|
||||
{
|
||||
_context?.Invalidate?.Invoke();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static void ProcessObjectReferences()
|
||||
{
|
||||
_lastStage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
_lastStage = GetCurrentContentsRootId(out var contentsRoot);
|
||||
|
||||
AvatarObjectReference.InvalidateAll();
|
||||
|
||||
_context = new ComputeContext("ObjectReferenceFixer");
|
||||
_context.InvokeOnInvalidate<object>(typeof(ObjectReferenceFixer), _ => ProcessObjectReferences());
|
||||
|
||||
IEnumerable<IHaveObjReferences> withReferences = _context.GetComponentsByType<IHaveObjReferences>();
|
||||
if (_lastStage != null)
|
||||
if (contentsRoot != null)
|
||||
withReferences =
|
||||
withReferences.Concat(
|
||||
_context.GetComponentsInChildren<IHaveObjReferences>(_lastStage.prefabContentsRoot, true)
|
||||
_context.GetComponentsInChildren<IHaveObjReferences>(contentsRoot, true)
|
||||
);
|
||||
|
||||
foreach (var obj in withReferences)
|
||||
@ -56,10 +77,26 @@ namespace nadena.dev.modular_avatar.core
|
||||
|
||||
foreach (var (targetObject, referencePath, objRef) in references)
|
||||
{
|
||||
if (targetObject == null) continue;
|
||||
_context.ObservePath(targetObject.transform);
|
||||
var resolvedTarget = objRef.Get(component);
|
||||
if (objRef.Get(component) == null) continue;
|
||||
if (targetObject == null)
|
||||
{
|
||||
Undo.RecordObject(component, "");
|
||||
objRef.targetObject = resolvedTarget;
|
||||
dirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Direct object reference always wins in the event of a conflict.
|
||||
resolvedTarget = targetObject;
|
||||
}
|
||||
|
||||
if (!targetObject.transform.IsChildOf(avatar.transform)) continue;
|
||||
foreach (var t in _context.ObservePath(resolvedTarget.transform))
|
||||
{
|
||||
_context.Observe(t.gameObject, g => g.name);
|
||||
}
|
||||
|
||||
if (!resolvedTarget.transform.IsChildOf(avatar.transform)) continue;
|
||||
|
||||
if (objRef.IsConsistent(avatar)) continue;
|
||||
|
||||
|
@ -29,6 +29,11 @@ namespace nadena.dev.modular_avatar.core
|
||||
EditorApplication.hierarchyChanged += () => HIERARCHY_CHANGED_SEQ += 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
internal static void InvalidateAll()
|
||||
{
|
||||
HIERARCHY_CHANGED_SEQ++;
|
||||
}
|
||||
|
||||
public AvatarObjectReference Clone()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user