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fix: Scale Adjuster breaks physbones (#938)
Scale Adjuster introduces child transforms, and thus needs to add PB exclusions to avoid breaking parent PB chains. Closes: #924
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@ -18,6 +18,7 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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var proxyObject = new GameObject("ScaleProxy");
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var proxyTransform = proxyObject.transform;
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proxyObject.AddComponent<ModularAvatarPBBlocker>();
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proxyTransform.SetParent(adjuster.transform, false);
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proxyTransform.localPosition = Vector3.zero;
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