fix: inverted reactive components on inactive objects didn't set defa… (#1246)

* fix: inverted reactive components on inactive objects didn't set default states

* chore: use `InitiallyActive` helper

---------

Co-authored-by: bd_ <bd_@nadena.dev>
This commit is contained in:
nekobako 2024-10-03 11:03:03 +09:00 committed by GitHub
parent 6c55185895
commit 36e035c8c7
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 1372 additions and 5 deletions

View File

@ -287,7 +287,7 @@ namespace nadena.dev.modular_avatar.core.editor
}
var deletions = info.actionGroups.Where(agk => agk.IsDelete).ToList();
if (deletions.Any(d => d.ControllingConditions.All(c => c.IsConstantActive)))
if (deletions.Any(d => d.InitiallyActive))
{
// always deleted
shapes.Remove(key);

View File

@ -14,11 +14,11 @@ namespace nadena.dev.modular_avatar.core.editor
protected override void Execute(ndmf.BuildContext context)
{
var hasShapeChanger = context.AvatarRootObject.GetComponentInChildren<ModularAvatarShapeChanger>() != null;
var hasShapeChanger = context.AvatarRootObject.GetComponentInChildren<ModularAvatarShapeChanger>(true) != null;
var hasObjectSwitcher =
context.AvatarRootObject.GetComponentInChildren<ModularAvatarObjectToggle>() != null;
context.AvatarRootObject.GetComponentInChildren<ModularAvatarObjectToggle>(true) != null;
var hasMaterialSetter =
context.AvatarRootObject.GetComponentInChildren<ModularAvatarMaterialSetter>() != null;
context.AvatarRootObject.GetComponentInChildren<ModularAvatarMaterialSetter>(true) != null;
if (hasShapeChanger || hasObjectSwitcher || hasMaterialSetter)
{
var clip = new AnimationClip();

View File

@ -14,7 +14,24 @@ namespace ShapeChangerTests
[Test]
public void SetsCorrectInitialStatesAndAnimations()
{
var root = CreatePrefab("SCDefaultAnimation.prefab");
SetsCorrectInitialStatesAndAnimations("SCDefaultAnimation.prefab");
}
[Test]
public void SetsCorrectInitialStatesAndAnimationsForInactiveSC()
{
SetsCorrectInitialStatesAndAnimations("SCDefaultAnimationInactive.prefab");
}
[Test]
public void SetsCorrectInitialStatesAndAnimationsForInvertedSC()
{
SetsCorrectInitialStatesAndAnimations("SCDefaultAnimationInverted.prefab");
}
private void SetsCorrectInitialStatesAndAnimations(string prefabPath)
{
var root = CreatePrefab(prefabPath);
AvatarProcessor.ProcessAvatar(root);
var fx = (AnimatorController) FindFxController(root).animatorController;

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